ShinyNeRF: Digitizing Anisotropic Appearance in Neural Radiance Fields

Abstract. Recent advances in digitization technologies have transformed the preservation and dissemination of cultural heritage. In this vein, Neural Radiance Fields (NeRF) have emerged as a leading technology for 3D digitization, delivering representations with exceptional realism. However, existing methods struggle to accurately model anisotropic specular surfaces, typically observed, for example, on brushed metals. In this work, we introduce ShinyNeRF, a novel framework capable of handling both isotropic and anisotropic reflections. Our method is capable of jointly estimating surface normals, tangents, specular concentration, and anisotropy magnitudes of an Anisotropic Spherical Gaussian (ASG) distribution, by learning an approximation of the outgoing radiance as an encoded mixture of isotropic von Mises-Fisher (vMF) distributions. Experimental results show that ShinyNeRF not only achieves state-of-the-art performance on digitizing anisotropic specular reflections, but also offers plausible physical interpretations and editing of material properties compared to existing methods.

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Publication Details

Journal
˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
Published
2026-02-12
DOI
https://doi.org/10.5194/isprs-archives-xlviii-2-w12-2026-33-2026
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
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article

ShinyNeRF: Digitizing Anisotropic Appearance in Neural Radiance Fields

Roger Marí, Rafael Redondo, Albert Barreiro, Gloria Haro et al.
˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences
Computer Graphics and Visualization Techniques
article

ShinyNeRF: Digitizing Anisotropic Appearance in Neural Radiance Fields

Roger Marí, Rafael Redondo, Albert Barreiro, Gloria Haro, Carles Bosch
article en

Abstract

Abstract. Recent advances in digitization technologies have transformed the preservation and dissemination of cultural heritage. In this vein, Neural Radiance Fields (NeRF) have emerged as a leading technology for 3D digitization, delivering representations with exceptional realism. However, existing methods struggle to accurately model anisotropic specular surfaces, typically observed, for example, on brushed metals. In this work, we introduce ShinyNeRF, a novel framework capable of handling both isotropic and anisotropic reflections. Our method is capable of jointly estimating surface normals, tangents, specular concentration, and anisotropy magnitudes of an Anisotropic Spherical Gaussian (ASG) distribution, by learning an approximation of the outgoing radiance as an encoded mixture of isotropic von Mises-Fisher (vMF) distributions. Experimental results show that ShinyNeRF not only achieves state-of-the-art performance on digitizing anisotropic specular reflections, but also offers plausible physical interpretations and editing of material properties compared to existing methods.

˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciencesVol. XLVIII-2/W12-2026
Universitat de Vic - Universitat Central de Catalunya (ES), Universitat Pompeu Fabra (ES), Centre Tecnologic de Telecomunicacions de Catalunya (ES)
Sustainable cities and communities
Openalex Percentile: Top 60%
Computer Graphics and Visualization Techniques
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ShinyNeRF: Digitizing Anisotropic Appearance in Neural Radiance Fields — Roger Marí, Rafael Redondo, et al. · ˜The œinternational archives of the photogrammetry, remote sensing and spatial information sciences/International archives of the photogrammetry, remote sensing and spatial information sciences (2026) | TGRS Research Map | TGRS