Game-Based Learning: Improving Grade 6 Spelling Skills via 'Around the World' Game

This study evaluated the effectiveness of the “Around the World” game in enhancing the spelling skills of 18 Grade 6 learners at Talisay Elementary School using a quasi-experimental design. Pre-test results revealed a critical literacy gap, with 94.4% of participants scoring in the “very poor” range (M = 3.556). Following the intervention, post-test scores showed a significant improvement (M = 9.000), with 77.78% of learners advancing to the “poor” range. A t-test confirmed a statistically significant difference (p = 0.001), verifying that the game-based intervention effectively fostered engagement and memory retention. Conclusions imply that while gamification is a powerful catalyst for motivation, its impact is moderated by environmental barriers like classroom density and varied listening comprehension. Thus, the game serves as a vital instructional bridge but requires structured support to address persistent gaps. Based on these findings, it is recommended that the Department of Education institutionalize game-based strategies alongside traditional phonics instruction. Furthermore, schools should provide teacher training in managing active learning in crowded spaces, implement diagnostic testing for early intervention, and foster parental involvement to reinforce literacy skills at home. This multifaceted approach ensures that the gains in learner engagement translate into long-term academic achievement.

Authors

Institutions

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-02-12
DOI
https://doi.org/10.5281/zenodo.18617259
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Game-Based Learning: Improving Grade 6 Spelling Skills via 'Around the World' Game

Jennefer Giray, Venus Damasco, Cindy Abelido, Maria Lina Sua et al.
Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

Game-Based Learning: Improving Grade 6 Spelling Skills via 'Around the World' Game

Jennefer Giray, Venus Damasco, Cindy Abelido, Maria Lina Sua, Diana Mercy Poldo
article en

Abstract

This study evaluated the effectiveness of the “Around the World” game in enhancing the spelling skills of 18 Grade 6 learners at Talisay Elementary School using a quasi-experimental design. Pre-test results revealed a critical literacy gap, with 94.4% of participants scoring in the “very poor” range (M = 3.556). Following the intervention, post-test scores showed a significant improvement (M = 9.000), with 77.78% of learners advancing to the “poor” range. A t-test confirmed a statistically significant difference (p = 0.001), verifying that the game-based intervention effectively fostered engagement and memory retention. Conclusions imply that while gamification is a powerful catalyst for motivation, its impact is moderated by environmental barriers like classroom density and varied listening comprehension. Thus, the game serves as a vital instructional bridge but requires structured support to address persistent gaps. Based on these findings, it is recommended that the Department of Education institutionalize game-based strategies alongside traditional phonics instruction. Furthermore, schools should provide teacher training in managing active learning in crowded spaces, implement diagnostic testing for early intervention, and foster parental involvement to reinforce literacy skills at home. This multifaceted approach ensures that the gains in learner engagement translate into long-term academic achievement.

Zenodo (CERN European Organization for Nuclear Research)
Northwestern University (PH)
Quality Education
Openalex Percentile: Top 59%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.