Modeling Emitters in Indoor Scenes for Inverse Rendering

Recent neural inverse rendering methods represent object geometry and materials with neural networks and learn network parameters from multi-view images through physically based rendering. However, these methods typically assume that the light source is located at an infinite distance, which seldomly holds in indoor scenarios that exhibit complex illumination. To address this issue, we propose a point cloud-based lighting representation method to model the spatially-varying and high-frequency lighting effects in indoor scenes. Our method first detects 2D light source masks in the input multi-view images, and then obtains a set of emitters through 3D reconstruction algorithm. We explicitly incorporate emitters in the Monte Carlo sampling, which improves the ability to model the specular effects, thus effectively alleviating the ambiguity in the inverse rendering process. Experiments on real and synthetic datasets demonstrate that the proposed method achieves the best performance in inverse rendering and can produce realistic relighting results.

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Publication Details

Journal
Journal of Computer-Aided Design & Computer Graphics
Published
2025-12-01
DOI
https://doi.org/10.3724/sp.j.1089.2024-00342
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
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article

Modeling Emitters in Indoor Scenes for Inverse Rendering

Chenxu Zhou, Xiaowei Zhou, Sida Peng, Zhe Wang et al.
Journal of Computer-Aided Design & Computer Graphics
Computer Graphics and Visualization Techniques
article

Modeling Emitters in Indoor Scenes for Inverse Rendering

Chenxu Zhou, Xiaowei Zhou, Sida Peng, Zhe Wang, Xi Chen
article en

Abstract

Recent neural inverse rendering methods represent object geometry and materials with neural networks and learn network parameters from multi-view images through physically based rendering. However, these methods typically assume that the light source is located at an infinite distance, which seldomly holds in indoor scenarios that exhibit complex illumination. To address this issue, we propose a point cloud-based lighting representation method to model the spatially-varying and high-frequency lighting effects in indoor scenes. Our method first detects 2D light source masks in the input multi-view images, and then obtains a set of emitters through 3D reconstruction algorithm. We explicitly incorporate emitters in the Monte Carlo sampling, which improves the ability to model the specular effects, thus effectively alleviating the ambiguity in the inverse rendering process. Experiments on real and synthetic datasets demonstrate that the proposed method achieves the best performance in inverse rendering and can produce realistic relighting results.

Journal of Computer-Aided Design & Computer GraphicsVol. 37(12)
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Computer Graphics and Visualization Techniques
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Modeling Emitters in Indoor Scenes for Inverse Rendering — Chenxu Zhou, Xiaowei Zhou, et al. · Journal of Computer-Aided Design & Computer Graphics (2025) | TGRS Research Map | TGRS