CJVT Igre

CJVT igre (https://igre.cjvt.si/) is a new digital platform offering word games designed to foster lexical awareness and engagement with standard Slovene. Developed by the Centre for Language Resources and Technologies at the University of Ljubljana, the portal currently hosts three games—Cvetka, Besedolov, and Vezalka—with two more in development. Each game utilizes curated lexical data from the Digital Dictionary Database of Slovene, enhanced through targeted lexicographic work to ensure playability, thematic coherence, and age-appropriateness. This includes refining word lists, rating difficulty, and enriching entries with semantic metadata. Cvetka focuses on orthographic guessing tasks with daily thematic prompts, Besedolov on semantic word search challenges within 11x11 grids, and Vezalka on word formation from a constrained letter set. Designed for both educational and general audiences, the games integrate varying levels of difficulty, optional hints, and dynamic scoring. This paper showcases the platform’s interface, gameplay mechanics, and the linguistic and technical adaptations required to transform lexicographic resources into effective digital games.

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Publication Details

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Repository of the University of Ljubljana (University of Ljubljana)
Published
2026-02-09
Primary Topic
Second Language Acquisition and Learning
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article
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article

CJVT Igre

Iztok Kosem, Špela Arhar Holdt
Repository of the University of Ljubljana (University of Ljubljana)
Second Language Acquisition and Learning
article

CJVT Igre

Iztok Kosem, Špela Arhar Holdt
article en

Abstract

CJVT igre (https://igre.cjvt.si/) is a new digital platform offering word games designed to foster lexical awareness and engagement with standard Slovene. Developed by the Centre for Language Resources and Technologies at the University of Ljubljana, the portal currently hosts three games—Cvetka, Besedolov, and Vezalka—with two more in development. Each game utilizes curated lexical data from the Digital Dictionary Database of Slovene, enhanced through targeted lexicographic work to ensure playability, thematic coherence, and age-appropriateness. This includes refining word lists, rating difficulty, and enriching entries with semantic metadata. Cvetka focuses on orthographic guessing tasks with daily thematic prompts, Besedolov on semantic word search challenges within 11x11 grids, and Vezalka on word formation from a constrained letter set. Designed for both educational and general audiences, the games integrate varying levels of difficulty, optional hints, and dynamic scoring. This paper showcases the platform’s interface, gameplay mechanics, and the linguistic and technical adaptations required to transform lexicographic resources into effective digital games.

Repository of the University of Ljubljana (University of Ljubljana)
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Openalex Percentile: Top 60%
Second Language Acquisition and Learning
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