Game-based strategies for data literacy: exploring agency in adult learning

In an increasingly data-driven world, supporting adults in developing data literacy is essential for informed participation in society. For learning to be relevant and impactful, adults need to experience a sense of agency in the process. Game-based learning provides a safe, engaging, and experiential space that enables adults to explore and develop data-related knowledge and skills in meaningful, situated ways. Building on this premise, the Erasmus + project Data Literacy for Citizenship (DALI) explored how game-based learning experiences, originally designed to foster Data Literacy, promote agency among adult learners in both formal and informal continuing education contexts. A cross-national sample of 338 participants from Spain, the UK, Germany, and Norway played purpose-designed DALI games and completed an online survey. Using a quantitative, descriptive–correlational design, we analyse how individual factors (age, prior gaming experience) and perceived game quality shaped opportunities for enacting agency within these learning environments. Results show that the game-based strategies of the non-digital DALI games allowed agency activation, regardless of adult age and game experience. The perceived fun, along with game quality, and the clarity of visual texts emerged as drivers of agency in game-based learning. Implications for instructional design, game development and policy are discussed.

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Publication Details

Journal
Studies in Continuing Education
Published
2026-02-11
DOI
https://doi.org/10.1080/0158037x.2026.2627582
Primary Topic
Educational Assessment and Improvement
Type
article
Field-Weighted Citation Impact
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article

Game-based strategies for data literacy: exploring agency in adult learning

Svenja Bedenlier, Fride Haram Klykken, Gemma Tur, Sylvester Arnab et al.
Studies in Continuing Education
Educational Assessment and Improvement
article

Game-based strategies for data literacy: exploring agency in adult learning

Svenja Bedenlier, Fride Haram Klykken, Gemma Tur, Sylvester Arnab, Linda Castañeda, Bárbara De Benito
article en

Abstract

In an increasingly data-driven world, supporting adults in developing data literacy is essential for informed participation in society. For learning to be relevant and impactful, adults need to experience a sense of agency in the process. Game-based learning provides a safe, engaging, and experiential space that enables adults to explore and develop data-related knowledge and skills in meaningful, situated ways. Building on this premise, the Erasmus + project Data Literacy for Citizenship (DALI) explored how game-based learning experiences, originally designed to foster Data Literacy, promote agency among adult learners in both formal and informal continuing education contexts. A cross-national sample of 338 participants from Spain, the UK, Germany, and Norway played purpose-designed DALI games and completed an online survey. Using a quantitative, descriptive–correlational design, we analyse how individual factors (age, prior gaming experience) and perceived game quality shaped opportunities for enacting agency within these learning environments. Results show that the game-based strategies of the non-digital DALI games allowed agency activation, regardless of adult age and game experience. The perceived fun, along with game quality, and the clarity of visual texts emerged as drivers of agency in game-based learning. Implications for instructional design, game development and policy are discussed.

Studies in Continuing Education
Friedrich-Alexander-Universität Erlangen-Nürnberg (DE), Fundació Universitat-Empresa de les Illes Balears (ES), University of Bergen (NO), Universitat de les Illes Balears (ES), Coventry University (GB), Universidad de Murcia (ES)
Quality Education
Openalex Percentile: Top 61%
Educational Assessment and Improvement
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