Mapping the Landscape: A Bibliometric Analysis of Research on Emotion Regulation and Serious Games

Abstract The field of research on the use of serious games for emotional competence development such as emotion regulation is still in its early stages. However, these games have been shown to promote well-being and mental health, as well as to improve emotional symptoms associated with anxiety and depression. This study presents a bibliometric analysis based on a Web of Science (WoS) search using Boolean syntax for ?serious games? and ?emotion regulation.? Data were processed and visualized with specialized tools, including HistCite, BibExcel, and VOSviewer. A total of 106 records were identified, including journal articles and conference proceedings. The analysis mapped key authors, research networks, institutions, and journals, as well as the most cited references and central topics in the field. Findings provide insights into thematic trends, geographic distribution, and emerging research areas, offering a foundation for future studies and practical applications in clinical and educational contexts.

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Publication Details

Journal
Technology Knowledge and Learning
Published
2026-02-10
DOI
https://doi.org/10.1007/s10758-025-09951-6
Primary Topic
Digital Mental Health Interventions
Type
article
Field-Weighted Citation Impact
0.00

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article

Mapping the Landscape: A Bibliometric Analysis of Research on Emotion Regulation and Serious Games

Inmaculada Montoya‐Castilla, Konstanze Schoeps, Saray Velert-Jiménez, Hugo Sánchez-Sánchez
Technology Knowledge and Learning
Digital Mental Health Interventions
article

Mapping the Landscape: A Bibliometric Analysis of Research on Emotion Regulation and Serious Games

Inmaculada Montoya‐Castilla, Konstanze Schoeps, Saray Velert-Jiménez, Hugo Sánchez-Sánchez
article en

Abstract

Abstract The field of research on the use of serious games for emotional competence development such as emotion regulation is still in its early stages. However, these games have been shown to promote well-being and mental health, as well as to improve emotional symptoms associated with anxiety and depression. This study presents a bibliometric analysis based on a Web of Science (WoS) search using Boolean syntax for ?serious games? and ?emotion regulation.? Data were processed and visualized with specialized tools, including HistCite, BibExcel, and VOSviewer. A total of 106 records were identified, including journal articles and conference proceedings. The analysis mapped key authors, research networks, institutions, and journals, as well as the most cited references and central topics in the field. Findings provide insights into thematic trends, geographic distribution, and emerging research areas, offering a foundation for future studies and practical applications in clinical and educational contexts.

Technology Knowledge and Learning
Universitat de València (ES)
Generalitat Valenciana, Agencia Estatal de Investigación, FP7 Science in Society
Quality Education
Openalex Percentile: Top 65%
Digital Mental Health Interventions
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