CIDER: Collaborative Interactive Dynamic Environments for eXtended Reality

Remote collaboration systems based on physical environments face several critical challenges, including data-heavy virtual representations and high latencies during data acquisition, reconstruction, rendering, and transmission. Existing approaches often suffer from significant latency, making them unsuitable for real-time collaboration, rely on static scenes that limit interaction, and require multiple specialized hardware, restricting accessibility. To address these challenges, we present Collaborative Interactive Dynamic Environments for eXtended Reality (CIDER)—the first eXtended Reality (XR) platform to integrate Mixed Reality (MR) for co-located users and Virtual Reality (VR) for remote participants through a fully automated pipeline that replicates entire physical environments. CIDER dynamically transforms a user’s physical space into an interactive virtual environment, shareable with remote collaborators within seconds. It employs an efficient approach to represent, render, distribute, and synchronize virtual scenes, achieving interaction latencies of 0.22 seconds, about 10 times lower than comparable systems [37] (2.4 seconds). We evaluate CIDER’s performance quantitatively with collaboration-oriented metrics in scenarios where participants are separated by up to 12000 km. We also conducted a questionnaire-based user study with 17 participants to evaluate usability and overall user experience. Furthermore, CIDER allows collaborators to participate using a broad range of devices, including personal computers (via Unity emulators, functioning similarly to a MR/VR device), MR devices (e.g., HoloLens 2), and VR devices (e.g., Meta Quest 2 and 3), enhancing accessibility and usability for diverse user groups.

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Publication Details

Journal
ACM Transactions on Multimedia Computing Communications and Applications
Published
2026-02-10
DOI
https://doi.org/10.1145/3796237
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

CIDER: Collaborative Interactive Dynamic Environments for eXtended Reality

Hung-Jui Guo, Balakrishnan Prabhakaran, Hiranya Garbha Kumar, Yung-Jen Lin Guo
ACM Transactions on Multimedia Computing Communications and Applications
Augmented Reality Applications
article

CIDER: Collaborative Interactive Dynamic Environments for eXtended Reality

Hung-Jui Guo, Balakrishnan Prabhakaran, Hiranya Garbha Kumar, Yung-Jen Lin Guo
article en

Abstract

Remote collaboration systems based on physical environments face several critical challenges, including data-heavy virtual representations and high latencies during data acquisition, reconstruction, rendering, and transmission. Existing approaches often suffer from significant latency, making them unsuitable for real-time collaboration, rely on static scenes that limit interaction, and require multiple specialized hardware, restricting accessibility. To address these challenges, we present Collaborative Interactive Dynamic Environments for eXtended Reality (CIDER)—the first eXtended Reality (XR) platform to integrate Mixed Reality (MR) for co-located users and Virtual Reality (VR) for remote participants through a fully automated pipeline that replicates entire physical environments. CIDER dynamically transforms a user’s physical space into an interactive virtual environment, shareable with remote collaborators within seconds. It employs an efficient approach to represent, render, distribute, and synchronize virtual scenes, achieving interaction latencies of 0.22 seconds, about 10 times lower than comparable systems [37] (2.4 seconds). We evaluate CIDER’s performance quantitatively with collaboration-oriented metrics in scenarios where participants are separated by up to 12000 km. We also conducted a questionnaire-based user study with 17 participants to evaluate usability and overall user experience. Furthermore, CIDER allows collaborators to participate using a broad range of devices, including personal computers (via Unity emulators, functioning similarly to a MR/VR device), MR devices (e.g., HoloLens 2), and VR devices (e.g., Meta Quest 2 and 3), enhancing accessibility and usability for diverse user groups.

ACM Transactions on Multimedia Computing Communications and Applications
National Taiwan Normal University (TW), University at Albany, State University of New York (US), National Cheng Kung University (TW)
Openalex Percentile: Top 62%
Augmented Reality Applications
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