Storytelling in video games

This research paper explores the evolution and significance of storytelling in video games, arguing that interactivity distinguishes the medium as a unique artistic form capable of profound emotional impact and audience engagement. It traces the historical development of narrative in games across five key eras—from early mechanics-driven titles (e.g., Pac-Man) to modern narrative masterpieces (e.g., The Last of Us, Red Dead Redemption 2)—and presents four narrative models: string of pearls, branching narrative, story machine, and amusement park. The paper examines the ongoing ludonarrative debate, contrasting ludologists' emphasis on gameplay with narratologists' focus on story, while advocating a balanced approach that harmonizes both. It addresses tensions such as player agency versus authorial control and top-down versus emergent narratives. Three major theories are analyzed: character-driven interactivity (emphasizing three-dimensional characters revealed through action), the dynamic composition framework (using primary shapes and unified aesthetic elements to support emotional intent), and environmental storytelling (embedding narrative meaning in spatial design, inspired by theme park principles). Ultimately, the research concludes that video games should be recognized as a distinct narrative medium with its own grammar, where gameplay and storytelling, when aligned, enable transformative experiences beyond traditional literature or film.

Authors

Publication Details

Journal
Knowledge Commons (Lakehead University)
Published
2026-02-10
DOI
https://doi.org/10.17613/gkqgd-33x85
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Storytelling in video games

Hani Hamdan
Knowledge Commons (Lakehead University)
Digital Games and Media
article

Storytelling in video games

Hani Hamdan
article en

Abstract

This research paper explores the evolution and significance of storytelling in video games, arguing that interactivity distinguishes the medium as a unique artistic form capable of profound emotional impact and audience engagement. It traces the historical development of narrative in games across five key eras—from early mechanics-driven titles (e.g., Pac-Man) to modern narrative masterpieces (e.g., The Last of Us, Red Dead Redemption 2)—and presents four narrative models: string of pearls, branching narrative, story machine, and amusement park. The paper examines the ongoing ludonarrative debate, contrasting ludologists' emphasis on gameplay with narratologists' focus on story, while advocating a balanced approach that harmonizes both. It addresses tensions such as player agency versus authorial control and top-down versus emergent narratives. Three major theories are analyzed: character-driven interactivity (emphasizing three-dimensional characters revealed through action), the dynamic composition framework (using primary shapes and unified aesthetic elements to support emotional intent), and environmental storytelling (embedding narrative meaning in spatial design, inspired by theme park principles). Ultimately, the research concludes that video games should be recognized as a distinct narrative medium with its own grammar, where gameplay and storytelling, when aligned, enable transformative experiences beyond traditional literature or film.

Knowledge Commons (Lakehead University)
Openalex Percentile: Top 65%
Digital Games and Media
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Storytelling in video games — Hani Hamdan · Knowledge Commons (Lakehead University) (2026) | TGRS Research Map | TGRS