AssemblifyVR: An authoring system tool for instructional mechanical assembly animations

Mechanical assembly animations are essential for conveying complex technical procedures, especially in instructional and training contexts. With the growing adoption of immersive Virtual Reality (iVR) in education and industry, there is a critical need for tools that empower Subject Matter Experts (SMEs) to create effective learning content without deep technical expertise. Existing tools for AR/VR-based animation authoring often demand scripting knowledge or tedious manual demonstrations, limiting accessibility. We present AssemblifyVR, an intuitive VR authoring system that enables SMEs to create instructional mechanical assembly animations through a streamlined workflow. By leveraging predefined interaction categories and automating key steps such as path planning and sequence generation, our system reduces the burden of manual authoring while promoting pedagogically sound animation design. AssemblifyVR supports features like step-by-step demonstration, highlighting, and synchronized narration to enhance clarity and learner engagement. A comparative user study with 24 participants (12 Unity and 12 CAD users) demonstrated a significant 80% reduction in authoring time (mean across all users) and high usability (mean SUS = 86.9). These findings highlight the system’s potential to support the scalable creation of immersive instructional content by SMEs in technical and vocational domains.

Authors

Publication Details

Journal
Computers & Education X Reality
Published
2026-02-10
DOI
https://doi.org/10.1016/j.cexr.2025.100132
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

AssemblifyVR: An authoring system tool for instructional mechanical assembly animations

Asim Unmesh, Rahul Jain, Karthik Ramani, Mayank Patel
Computers & Education X Reality
Augmented Reality Applications
article

AssemblifyVR: An authoring system tool for instructional mechanical assembly animations

Asim Unmesh, Rahul Jain, Karthik Ramani, Mayank Patel
article en

Abstract

Mechanical assembly animations are essential for conveying complex technical procedures, especially in instructional and training contexts. With the growing adoption of immersive Virtual Reality (iVR) in education and industry, there is a critical need for tools that empower Subject Matter Experts (SMEs) to create effective learning content without deep technical expertise. Existing tools for AR/VR-based animation authoring often demand scripting knowledge or tedious manual demonstrations, limiting accessibility. We present AssemblifyVR, an intuitive VR authoring system that enables SMEs to create instructional mechanical assembly animations through a streamlined workflow. By leveraging predefined interaction categories and automating key steps such as path planning and sequence generation, our system reduces the burden of manual authoring while promoting pedagogically sound animation design. AssemblifyVR supports features like step-by-step demonstration, highlighting, and synchronized narration to enhance clarity and learner engagement. A comparative user study with 24 participants (12 Unity and 12 CAD users) demonstrated a significant 80% reduction in authoring time (mean across all users) and high usability (mean SUS = 86.9). These findings highlight the system’s potential to support the scalable creation of immersive instructional content by SMEs in technical and vocational domains.

Computers & Education X RealityVol. 8
Quality Education
Openalex Percentile: Top 62%
Augmented Reality Applications
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.