Approximate Nash Equilibria Algorithms for Shapley Network Design Games
We consider a weighted Shapley network design game, where selfish players choose paths in a network to minimize their cost. The cost function of each edge in the network is affine linear with respect to the sum of the weights of the players choosing the edge. We first show the existence of an α-approximate pure Nash equilibrium by constructing a potential function and establish an upper bound <em>O</em>(log<sub>2</sub>(<em>W</em> )) on α, where W is the sum of the weights of all players. Furthermore, we assume that the coefficients of the cost function (affine linear function) of the edge are all <em>ϕ</em>-smooth random variables on [0, 1]. In this case, we show that ϵ-best response dynamics can compute the (1 + ϵ)α-approximate pure Nash equilibrium (ϵ is a positive constant close to 0) in polynomial time by proving that the expected number of iterations is polynomial in 1/ϵ , <em>ϕ</em>, the number of players and the number of edges in the network.
Authors
- Xianhao Meng
- Chunying Ren (ORCID: https://orcid.org/0000-0001-8798-3449)
- Hangxin Gan
- Yongtang Shi
Publication Details
- Journal
- Tsinghua Science & Technology
- Published
- 2026-02-01
- DOI
- https://doi.org/10.26599/tst.2026.9010022
- Primary Topic
- Game Theory and Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- National Natural Science Foundation of China
- Ministry of Education of the People's Republic of China
- China Postdoctoral Science Foundation
- Natural Science Foundation of Zhejiang Province