Animation Learning Object: an interactive approach using digital storytelling and serious games techniques

This research describes the development and validation of an interactive Learning Object (LO) designed to teach the 12 principles of 2D Animation, using strategies from Digital Storytelling and Serious Games to foster a more engaging and meaningful learning experience. The solution was implemented on the Moodle platform, incorporating various H5P content types, and complemented by an analytical dashboard, enabling the monitoring of student progress through xAPI data and CSV files exported from Moodle.The pedagogical evaluation combined both qualitative instruments, including diagnostic and final tests, as well as a satisfaction survey validated by experts. The results show a positive evolution in knowledge, high levels of user satisfaction, and ease of platform use. The project confirms the potential of combining digital narrative, gamification, and interactive monitoring as an effective strategy in online learning environments.

Authors

Publication Details

Journal
Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT)
Published
2026-01-29
Primary Topic
Digital Storytelling and Education
Type
article
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article

Animation Learning Object: an interactive approach using digital storytelling and serious games techniques

Joana Braguez, Arnaldo Santos
Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT)
Digital Storytelling and Education
article

Animation Learning Object: an interactive approach using digital storytelling and serious games techniques

Joana Braguez, Arnaldo Santos
article en

Abstract

This research describes the development and validation of an interactive Learning Object (LO) designed to teach the 12 principles of 2D Animation, using strategies from Digital Storytelling and Serious Games to foster a more engaging and meaningful learning experience. The solution was implemented on the Moodle platform, incorporating various H5P content types, and complemented by an analytical dashboard, enabling the monitoring of student progress through xAPI data and CSV files exported from Moodle.The pedagogical evaluation combined both qualitative instruments, including diagnostic and final tests, as well as a satisfaction survey validated by experts. The results show a positive evolution in knowledge, high levels of user satisfaction, and ease of platform use. The project confirms the potential of combining digital narrative, gamification, and interactive monitoring as an effective strategy in online learning environments.

Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT)
Quality Education
Openalex Percentile: Top 61%
Digital Storytelling and Education
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Animation Learning Object: an interactive approach using digital storytelling and serious games techniques — Joana Braguez, Arnaldo Santos · Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT) (2026) | TGRS Research Map | TGRS