Enhancing the Basic Operation Performance in Integers of Grade 10 Learners on Apad National High School through the Use of Krypto Games

This study explores the possibilities of Krypto games as a new strategy for enhancing the basic integer operation of Grade 10 students of Apad National High School. We are aware that there are many students who have hard time with integer operations, an import aspect of math that is a prerequisite for learning other concepts such as algebra or problem-solving. Understanding this, the value of creative methods of encouraging computational fluency in a fun and non-threatening manner is advocated in the study. To investigate this, a pre-experimental one-group pretest–posttest design was used in the study. Students attended traditional math lessons where Krypto Games were used as game-based learning. Pre- and post-measurements were used to assess and to compare pupils' progress before and after the intervention. The results clearly demonstrated a positive impact on their average performance due to the use of Krypto Games. Students were more motivated, more involved and had a better grasp of integer operations. Not only did the intervention help the learners develop their mathematical/math skills, but it also enhanced learner motivation and participation in the classroom. In general, the results validate the effectiveness of interactive student-centered methods in teaching mathematics. Games-based strategies, such as those used at Krypto Games, offer an efficient way to augment authentic learning of mathematics in a fun and meaningful way. By transforming abstract concepts into a game, you are much more likely to engage kids and have them truly learn something about the subject. The current study recommends further investigation and inclusion of these strategies in the syllabus to improve academic achievement and liking of the subject by its learners.

Authors

Institutions

Publication Details

Journal
Psychology and Education A Multidisciplinary Journal
Published
2025-08-14
DOI
https://doi.org/10.70838/pemj.450104
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Enhancing the Basic Operation Performance in Integers of Grade 10 Learners on Apad National High School through the Use of Krypto Games

Julius Alfred An
Psychology and Education A Multidisciplinary Journal
Educational Games and Gamification
article

Enhancing the Basic Operation Performance in Integers of Grade 10 Learners on Apad National High School through the Use of Krypto Games

Julius Alfred An
article en

Abstract

This study explores the possibilities of Krypto games as a new strategy for enhancing the basic integer operation of Grade 10 students of Apad National High School. We are aware that there are many students who have hard time with integer operations, an import aspect of math that is a prerequisite for learning other concepts such as algebra or problem-solving. Understanding this, the value of creative methods of encouraging computational fluency in a fun and non-threatening manner is advocated in the study. To investigate this, a pre-experimental one-group pretest–posttest design was used in the study. Students attended traditional math lessons where Krypto Games were used as game-based learning. Pre- and post-measurements were used to assess and to compare pupils' progress before and after the intervention. The results clearly demonstrated a positive impact on their average performance due to the use of Krypto Games. Students were more motivated, more involved and had a better grasp of integer operations. Not only did the intervention help the learners develop their mathematical/math skills, but it also enhanced learner motivation and participation in the classroom. In general, the results validate the effectiveness of interactive student-centered methods in teaching mathematics. Games-based strategies, such as those used at Krypto Games, offer an efficient way to augment authentic learning of mathematics in a fun and meaningful way. By transforming abstract concepts into a game, you are much more likely to engage kids and have them truly learn something about the subject. The current study recommends further investigation and inclusion of these strategies in the syllabus to improve academic achievement and liking of the subject by its learners.

Psychology and Education A Multidisciplinary JournalVol. 45(1)
University High School (US)
Quality Education
Openalex Percentile: Top 18%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.