4 Elements

The project 4 Elements introduces four symbolic color-coded agents #ccff00, #000000, #c0c0c0, and #cc99ff through textile objects and installation in public space. These agents operate at the intersection of speculative fiction, game design, and posthuman myth-making, forming a visual scenario for possible future LARP-based narratives. Drawing from posthumanist, feminist, and environmental theory, the work addresses the tensions of creating amidst climate crisis, political instability, and dominant anthropocentric systems. It embraces nonlinearity and multispecies entanglements by situating its presence within the landscape as a porous, temporary gesture. Expanding on earlier experiments with participatory movement and costume in public space, the project resists fixed meaning in favor of symbolic drift—proposing alternative modes of being, sensing, and assembling in a world marked by collapse and transformation. Keywords: artistic research, game design, textile design, art criticism, color theory, mythology, late capitalism, site specific, textile object, performance, institutional critique, nonlinearity, gamification, participation Topic-specific keywords: larp, anthropocentrism, environmental crisis, polycrisis, rhizome, noh-human entities, posthumanism, object-oriented ontology, feminist theory

Authors

Publication Details

Journal
FFA Research in Art and Design
Published
2026-02-01
DOI
https://doi.org/10.13164/journal.ffa.3877116
Primary Topic
Crafts, Textile, and Design
Type
article
Field-Weighted Citation Impact
0.00
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article

4 Elements

Veronika Špundová
FFA Research in Art and Design
Crafts, Textile, and Design
article

4 Elements

Veronika Špundová
article en

Abstract

The project 4 Elements introduces four symbolic color-coded agents #ccff00, #000000, #c0c0c0, and #cc99ff through textile objects and installation in public space. These agents operate at the intersection of speculative fiction, game design, and posthuman myth-making, forming a visual scenario for possible future LARP-based narratives. Drawing from posthumanist, feminist, and environmental theory, the work addresses the tensions of creating amidst climate crisis, political instability, and dominant anthropocentric systems. It embraces nonlinearity and multispecies entanglements by situating its presence within the landscape as a porous, temporary gesture. Expanding on earlier experiments with participatory movement and costume in public space, the project resists fixed meaning in favor of symbolic drift—proposing alternative modes of being, sensing, and assembling in a world marked by collapse and transformation. Keywords: artistic research, game design, textile design, art criticism, color theory, mythology, late capitalism, site specific, textile object, performance, institutional critique, nonlinearity, gamification, participation Topic-specific keywords: larp, anthropocentrism, environmental crisis, polycrisis, rhizome, noh-human entities, posthumanism, object-oriented ontology, feminist theory

FFA Research in Art and DesignVol. 2026
Climate action
Openalex Percentile: Top 70%
Crafts, Textile, and Design
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4 Elements — Veronika Špundová · FFA Research in Art and Design (2026) | TGRS Research Map | TGRS