Metaverse-Integrated Scenario-Based Professional Training Based on the Social Learning Theory: Evidence From Achievement, Critical Thinking, Decision-Making Performance, and Behavioral Analysis

Enhancing students’ critical thinking and decision-making performances is an important issue in professional training. In the traditional video-based professional training mode, students generally lack the opportunity to experience and practice in problem contexts. From the perspective of Social Learning Theory (SLT), situating learners in contexts that depict real cases is crucial for fostering their critical thinking and decision-making competences. To address this issue, the present study proposes a metaverse-integrated scenario-based learning approach to providing authentic learning experiences and decision-making contexts. To evaluate the effectiveness of the approach, an experiment was conducted with two classes of students enrolled in a university-level course for pediatric skills training. One class was assigned to be the experimental group ( n = 28), which engaged in a metaverse context guided by SLT principles, while the other class was the control group ( n = 28), which received traditional instruction. The findings indicated that students who participated in the metaverse scenario learning demonstrated significantly better learning achievement, higher levels of critical thinking, and lower cognitive load compared to their peers in the traditional instruction group. The proposed model and findings provide valuable insights for informing future curriculum design and instructional practices aimed at enhancing learner outcomes in professional training contexts.

Authors

Institutions

Publication Details

Journal
Journal of Educational Computing Research
Published
2026-02-05
DOI
https://doi.org/10.1177/07356331261424218
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Metaverse-Integrated Scenario-Based Professional Training Based on the Social Learning Theory: Evidence From Achievement, Critical Thinking, Decision-Making Performance, and Behavioral Analysis

Chi-Heng Li, Ching-Yi Chang, Gwo-Jen Hwang
Journal of Educational Computing Research
Virtual Reality Applications and Impacts
article

Metaverse-Integrated Scenario-Based Professional Training Based on the Social Learning Theory: Evidence From Achievement, Critical Thinking, Decision-Making Performance, and Behavioral Analysis

Chi-Heng Li, Ching-Yi Chang, Gwo-Jen Hwang
article en

Abstract

Enhancing students’ critical thinking and decision-making performances is an important issue in professional training. In the traditional video-based professional training mode, students generally lack the opportunity to experience and practice in problem contexts. From the perspective of Social Learning Theory (SLT), situating learners in contexts that depict real cases is crucial for fostering their critical thinking and decision-making competences. To address this issue, the present study proposes a metaverse-integrated scenario-based learning approach to providing authentic learning experiences and decision-making contexts. To evaluate the effectiveness of the approach, an experiment was conducted with two classes of students enrolled in a university-level course for pediatric skills training. One class was assigned to be the experimental group ( n = 28), which engaged in a metaverse context guided by SLT principles, while the other class was the control group ( n = 28), which received traditional instruction. The findings indicated that students who participated in the metaverse scenario learning demonstrated significantly better learning achievement, higher levels of critical thinking, and lower cognitive load compared to their peers in the traditional instruction group. The proposed model and findings provide valuable insights for informing future curriculum design and instructional practices aimed at enhancing learner outcomes in professional training contexts.

Journal of Educational Computing Research
National Taiwan University of Science and Technology (TW), National Taichung University of Education (TW), Taipei Medical University (TW), Yuan Ze University (TW)
Quality Education
Openalex Percentile: Top 68%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Metaverse-Integrated Scenario-Based Professional Training Based on the Social Learning Theory: Evidence From Achievement, Critical Thinking, Decision-Making Performance, and Behavioral Analysis — Chi-Heng Li, Ching-Yi Chang, et al. · Journal of Educational Computing Research (2026) | TGRS Research Map | TGRS