Interactive Multimedia-Based Football Learning Model: Needs Analysis, Development, and Effectiveness Evaluation

This study aimed to design, develop, and evaluate an interactive multimedia-based football learning model to enhance students' cognitive and psychomotor outcomes in higher education. Using a Research and Development (R&D) design adapted from Borg and Gall, the study consisted of four main stages: (1) needs analysis, (2) product design and expert validation, (3) small- and large-group try-outs, and (4) field implementation through a quasi-experimental design. Participants included 60 male university students enrolled in a football learning course. Data were collected through questionnaires, expert judgment rubrics, interviews, observations, and performance tests. Quantitative data were analyzed using descriptive statistics and N-Gain scores, while qualitative data were thematically analyzed to refine the product across iterations. The results demonstrated that the developed model is valid, practical, and effective. Expert validation reached a

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Publication Details

Journal
International journal of human movement and sports sciences
Published
2026-02-01
DOI
https://doi.org/10.13189/saj.2026.140113
Primary Topic
Physical Education and Pedagogy
Type
article
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article

Interactive Multimedia-Based Football Learning Model: Needs Analysis, Development, and Effectiveness Evaluation

Yusmawati Yusmawati, M. Taheri Akhbar, Sri Nuraini
International journal of human movement and sports sciences
Physical Education and Pedagogy
article

Interactive Multimedia-Based Football Learning Model: Needs Analysis, Development, and Effectiveness Evaluation

Yusmawati Yusmawati, M. Taheri Akhbar, Sri Nuraini
article en

Abstract

This study aimed to design, develop, and evaluate an interactive multimedia-based football learning model to enhance students' cognitive and psychomotor outcomes in higher education. Using a Research and Development (R&D) design adapted from Borg and Gall, the study consisted of four main stages: (1) needs analysis, (2) product design and expert validation, (3) small- and large-group try-outs, and (4) field implementation through a quasi-experimental design. Participants included 60 male university students enrolled in a football learning course. Data were collected through questionnaires, expert judgment rubrics, interviews, observations, and performance tests. Quantitative data were analyzed using descriptive statistics and N-Gain scores, while qualitative data were thematically analyzed to refine the product across iterations. The results demonstrated that the developed model is valid, practical, and effective. Expert validation reached a

International journal of human movement and sports sciencesVol. 14(1)
State University of Jakarta (ID)
Industry, innovation and infrastructure
Openalex Percentile: Top 68%
Physical Education and Pedagogy
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