GazeZoom: Exploration of Gaze-Assisted Multimodal Techniques for Panning and Zooming

Zooming and panning are fundamental input actions for exploring complex 2D and 3D scenes and data such as images, maps, and designs. Multi-touch zoom/pan interactions have been proven effective on mobile devices, and have been directly ported to HMDs, where they are typically accomplished by analogous but relatively large-scale movements of both hands. We argue that such motions are inefficient and induce fatigue and explore how the eye-tracking features of HMDs can be leveraged to achieve improvements. We evaluated three interaction techniques that combine gaze with two-handed, one-handed, and head-based input in a study (N = 24) that contrasts them against a baseline two-handed technique. The results indicate that gaze-assisted two- and one-handed techniques outperform the baseline (17%-36% faster), while our head-based technique achieves similar performance to the Baseline but leaves the hands free for other tasks. We further developed a VR application demonstrating these techniques and validating their practical applicability.

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Publication Details

Published
2026-04-13
DOI
https://doi.org/10.1145/3772318.3790749
Citations
1
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
0.00

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article

GazeZoom: Exploration of Gaze-Assisted Multimodal Techniques for Panning and Zooming

Ian Oakley, Seungwoo Je, Weitao Jiang, Yilong; id_orcid 0009-0008-7138-2911 Lin et al.
1 citations
Gaze Tracking and Assistive Technology
article

GazeZoom: Exploration of Gaze-Assisted Multimodal Techniques for Panning and Zooming

Ian Oakley, Seungwoo Je, Weitao Jiang, Yilong; id_orcid 0009-0008-7138-2911 Lin, Mingyu Han
article en
1 citations

Abstract

Zooming and panning are fundamental input actions for exploring complex 2D and 3D scenes and data such as images, maps, and designs. Multi-touch zoom/pan interactions have been proven effective on mobile devices, and have been directly ported to HMDs, where they are typically accomplished by analogous but relatively large-scale movements of both hands. We argue that such motions are inefficient and induce fatigue and explore how the eye-tracking features of HMDs can be leveraged to achieve improvements. We evaluated three interaction techniques that combine gaze with two-handed, one-handed, and head-based input in a study (N = 24) that contrasts them against a baseline two-handed technique. The results indicate that gaze-assisted two- and one-handed techniques outperform the baseline (17%-36% faster), while our head-based technique achieves similar performance to the Baseline but leaves the hands free for other tasks. We further developed a VR application demonstrating these techniques and validating their practical applicability.

Korea Advanced Institute of Science and Technology (KR), Southern University of Science and Technology (CN), Korea University of Science and Technology (KR)
Iran Telecommunication Research Center, Ministry of Science and ICT, South Korea, Institute for Information and Communications Technology Promotion
Decent work and economic growth
Openalex Percentile: Top 79%
Gaze Tracking and Assistive Technology
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