From <scp>eSports</scp> to “Gam Saan Songs”: Prioritizing Cultural Fit in Digital Interventions for Older Adults

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Publication Details

Journal
Geriatrics and gerontology international/Geriatrics & gerontology international
Published
2026-02-01
DOI
https://doi.org/10.1111/ggi.70385
Primary Topic
Technology Use by Older Adults
Type
article
Field-Weighted Citation Impact
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article

From eSports to “Gam Saan Songs”: Prioritizing Cultural Fit in Digital Interventions for Older Adults

Benjamin K P Woo, Eddie Kung, Jamie O P Chung
Geriatrics and gerontology international/Geriatrics & gerontology international
Technology Use by Older Adults
article

From eSports to “Gam Saan Songs”: Prioritizing Cultural Fit in Digital Interventions for Older Adults

Benjamin K P Woo, Eddie Kung, Jamie O P Chung
article en

Abstract

No abstract available for this paper.
Geriatrics and gerontology international/Geriatrics & gerontology internationalVol. 26(2)
American Jewish University (US), Center for Asian American Media (US)
Quality Education
Openalex Percentile: Top 72%
Technology Use by Older Adults
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From <scp>eSports</scp> to “Gam Saan Songs”: Prioritizing Cultural Fit in Digital Interventions for Older Adults — Benjamin K P Woo, Eddie Kung, et al. · Geriatrics and gerontology international/Geriatrics & gerontology international (2026) | TGRS Research Map | TGRS