Designing a Virtual Reality Storyboard for Basic Volleyball Skills Training for Athletes with Disabilities

This research aims to create a Virtual Reality (VR)-based storyboard to support disabled athletes in understanding fundamental volleyball techniques. The foundation of this research stems from the need for adaptive, safe, and inclusive sports training tools to help physically disabled athletes improve their motor skills. VR technology was chosen due to its ability to generate realistic and interactive training environments, allowing participants to learn and repeat basic volleyball movements without the risk of physical injury. This research employs the Research and Development (R&D) method, referring to the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). However, the focus is limited to the first two phases: analysis and design. In the analysis phase, the characteristics, needs, and challenges faced by disabled athletes during training in basic volleyball techniques were identified through interviews and observations. The analysis findings indicate that the required training tools must clearly display movements, be repeatable, and include accessibility features such as high color contrast, large-sized icons, and voice guidance. The design phase produced an organized storyboard, encompassing a training sequence starting from VR media introduction, virtual warm-up, demonstration of four main techniques (serving, passing, smashing, and blocking), to final assessment and motivation sessions. Every segment includes visual and auditory guides to help users grasp the exercises. The study produces a VR storyboard design as its output, which can act as a basis for developing customized sports training media for athletes with disabilities. However, the researcher recognizes the constraints of this work, since it does not encompass the complete stages of the ADDIE model, development, implementation, and evaluation. As a result, upcoming studies will focus on developing a working VR prototype, conducting trials with a broader set of disabled athletes, and evaluating how well the media enhances motor abilities and engagement in learning for the athletes.

Authors

Publication Details

Journal
International journal of human movement and sports sciences
Published
2026-02-01
DOI
https://doi.org/10.13189/saj.2026.140110
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Designing a Virtual Reality Storyboard for Basic Volleyball Skills Training for Athletes with Disabilities

Perabu Nita, Putri Cicilia Kristina, Oktariyana Oktariyana, Siti Ayu Risma Putri
International journal of human movement and sports sciences
Virtual Reality Applications and Impacts
article

Designing a Virtual Reality Storyboard for Basic Volleyball Skills Training for Athletes with Disabilities

Perabu Nita, Putri Cicilia Kristina, Oktariyana Oktariyana, Siti Ayu Risma Putri
article en

Abstract

This research aims to create a Virtual Reality (VR)-based storyboard to support disabled athletes in understanding fundamental volleyball techniques. The foundation of this research stems from the need for adaptive, safe, and inclusive sports training tools to help physically disabled athletes improve their motor skills. VR technology was chosen due to its ability to generate realistic and interactive training environments, allowing participants to learn and repeat basic volleyball movements without the risk of physical injury. This research employs the Research and Development (R&D) method, referring to the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). However, the focus is limited to the first two phases: analysis and design. In the analysis phase, the characteristics, needs, and challenges faced by disabled athletes during training in basic volleyball techniques were identified through interviews and observations. The analysis findings indicate that the required training tools must clearly display movements, be repeatable, and include accessibility features such as high color contrast, large-sized icons, and voice guidance. The design phase produced an organized storyboard, encompassing a training sequence starting from VR media introduction, virtual warm-up, demonstration of four main techniques (serving, passing, smashing, and blocking), to final assessment and motivation sessions. Every segment includes visual and auditory guides to help users grasp the exercises. The study produces a VR storyboard design as its output, which can act as a basis for developing customized sports training media for athletes with disabilities. However, the researcher recognizes the constraints of this work, since it does not encompass the complete stages of the ADDIE model, development, implementation, and evaluation. As a result, upcoming studies will focus on developing a working VR prototype, conducting trials with a broader set of disabled athletes, and evaluating how well the media enhances motor abilities and engagement in learning for the athletes.

International journal of human movement and sports sciencesVol. 14(1)
Quality Education
Openalex Percentile: Top 69%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Designing a Virtual Reality Storyboard for Basic Volleyball Skills Training for Athletes with Disabilities — Perabu Nita, Putri Cicilia Kristina, et al. · International journal of human movement and sports sciences (2026) | TGRS Research Map | TGRS