Examining speakers’ subjective and bio-behavioral responses to audience-induced social-evaluative threat via immersive VR

Success in public speaking hinges on engaging an audience, which involves a high-stakes social interaction process that remains a significant source of anxiety and stress for many. Using a virtual-reality (VR)-based experimental paradigm, we tested how speakers delivering scientific talks perceive and respond to supportive vs. unsupportive audiences. We collected behavioral (gaze, paralinguistics, motion expressiveness/openness), physiological (heart rate, electroencephalography, breathing rate, pupil dilation), and self-report measures to assess audience effects. The unsupportive audience elicited greater negative affect, arousal, and anxiety, and higher perceived cognitive and social effort. Physiologically and behaviorally, speaking to the unsupportive audience decreased the speaking rate. Acoustic analyses further indicated greater emotional arousal and vocal dominance in the unsupportive condition. These findings highlight VR combined with physiological measurement as a powerful approach for investigating audience effects and social-communication processes, with clear implications for augmenting social intelligence and communication skills.

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Publication Details

Journal
Scientific Reports
Published
2026-02-05
DOI
https://doi.org/10.1038/s41598-026-38915-8
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Examining speakers’ subjective and bio-behavioral responses to audience-induced social-evaluative threat via immersive VR

Gary Bente, Ralf Schmälzle, Sue Lim
Scientific Reports
Virtual Reality Applications and Impacts
article

Examining speakers’ subjective and bio-behavioral responses to audience-induced social-evaluative threat via immersive VR

Gary Bente, Ralf Schmälzle, Sue Lim
article en

Abstract

Success in public speaking hinges on engaging an audience, which involves a high-stakes social interaction process that remains a significant source of anxiety and stress for many. Using a virtual-reality (VR)-based experimental paradigm, we tested how speakers delivering scientific talks perceive and respond to supportive vs. unsupportive audiences. We collected behavioral (gaze, paralinguistics, motion expressiveness/openness), physiological (heart rate, electroencephalography, breathing rate, pupil dilation), and self-report measures to assess audience effects. The unsupportive audience elicited greater negative affect, arousal, and anxiety, and higher perceived cognitive and social effort. Physiologically and behaviorally, speaking to the unsupportive audience decreased the speaking rate. Acoustic analyses further indicated greater emotional arousal and vocal dominance in the unsupportive condition. These findings highlight VR combined with physiological measurement as a powerful approach for investigating audience effects and social-communication processes, with clear implications for augmenting social intelligence and communication skills.

Scientific ReportsVol. 16(1)
Purdue University West Lafayette (US), Michigan State University (US)
National Science Foundation
Quality Education, Reduced inequalities
Openalex Percentile: Top 69%
Virtual Reality Applications and Impacts
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Examining speakers’ subjective and bio-behavioral responses to audience-induced social-evaluative threat via immersive VR — Gary Bente, Ralf Schmälzle, et al. · Scientific Reports (2026) | TGRS Research Map | TGRS