A mobile game to promote ART adherence among adolescents living with HIV in Eswatini: Development and prototype testing of “The Conqueror”
Gamified mHealth interventions co-developed with potential end-users demonstrate high usability and acceptability. However, further piloting of The Conqueror game through randomized trials is essential to evaluate the feasibility and effectiveness of this approach in improving ART adherence among adolescents before broader implementation and scaling to a wider adolescent population.
Authors
- Londiwe D. Hlophe (ORCID: https://orcid.org/0000-0001-6595-4436)
- Constance Shumba (ORCID: https://orcid.org/0000-0001-7787-9998)
- Peter S. Nyasulu
Institutions
- University of the Witwatersrand (ZA)
- Medical College of Wisconsin (US)
- Stellenbosch University (ZA)
Publication Details
- Journal
- PLoS ONE
- Published
- 2026-02-05
- DOI
- https://doi.org/10.1371/journal.pone.0321907
- Primary Topic
- Mobile Health and mHealth Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00