Investigating the effect of prior exposure and fidelity on quality and realism perception of VR digital twins

This study explores how prior exposure to physical objects influences the quality and realism perception of Digital Twins (DT) with varying levels of fidelity in Virtual Reality (VR). In a mixed experimental design, 24 participants were divided into two equal groups: an exposure group, in which members were shown physical objects before inspecting and rating their replicas in VR, and a control group without prior knowledge. Three objects were presented, each under four fidelity conditions with varying texture resolution and geometric detail. Participants rated perceived quality and realism through in-VR self-reports. Statistical analysis revealed that texture resolution significantly affected realism and quality perception, whereas geometric detail only influenced quality ratings. Investigating the between-factor, no significant effect of exposure on quality and realism perception was found. These findings raise important questions about the cognitive relationship between physical objects and their digital counterparts and how fidelity influences the perception of DTs in VR.

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Publication Details

Journal
DepositOnce
Published
2025-11-12
DOI
https://doi.org/10.14279/depositonce-25128
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Investigating the effect of prior exposure and fidelity on quality and realism perception of VR digital twins

D. A. Nikulin, Maximilian Warsinke, Maurizio Vergari, Tanja Kojic et al.
DepositOnce
Virtual Reality Applications and Impacts
article

Investigating the effect of prior exposure and fidelity on quality and realism perception of VR digital twins

D. A. Nikulin, Maximilian Warsinke, Maurizio Vergari, Tanja Kojic, Sebastian Möller
article en

Abstract

This study explores how prior exposure to physical objects influences the quality and realism perception of Digital Twins (DT) with varying levels of fidelity in Virtual Reality (VR). In a mixed experimental design, 24 participants were divided into two equal groups: an exposure group, in which members were shown physical objects before inspecting and rating their replicas in VR, and a control group without prior knowledge. Three objects were presented, each under four fidelity conditions with varying texture resolution and geometric detail. Participants rated perceived quality and realism through in-VR self-reports. Statistical analysis revealed that texture resolution significantly affected realism and quality perception, whereas geometric detail only influenced quality ratings. Investigating the between-factor, no significant effect of exposure on quality and realism perception was found. These findings raise important questions about the cognitive relationship between physical objects and their digital counterparts and how fidelity influences the perception of DTs in VR.

DepositOnce
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Virtual Reality Applications and Impacts
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Investigating the effect of prior exposure and fidelity on quality and realism perception of VR digital twins — D. A. Nikulin, Maximilian Warsinke, et al. · DepositOnce (2025) | TGRS Research Map | TGRS