Determining the difficulty level of cases for temporal bone surgery training in virtual reality simulation

Anatomical variation-based difficulty ratings appear not to predict trainee performance on temporal bone dissection. This suggests difficulty may be better judged by actual surgical performance, which is feasible in VR environments and 3D printed models where standardised anatomy can be replicated.

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Publication Details

Journal
Acta Oto-Laryngologica
Published
2026-02-04
DOI
https://doi.org/10.1080/00016489.2025.2602609
Primary Topic
Surgical Simulation and Training
Type
article
Field-Weighted Citation Impact
0.00
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article

Determining the difficulty level of cases for temporal bone surgery training in virtual reality simulation

Jesslyn Lamtara, Jean‐Marc Gérard, Sudanthi Wijewickrema, Stephen J. O’Leary
Acta Oto-Laryngologica
Surgical Simulation and Training
article

Determining the difficulty level of cases for temporal bone surgery training in virtual reality simulation

Jesslyn Lamtara, Jean‐Marc Gérard, Sudanthi Wijewickrema, Stephen J. O’Leary
article en

Abstract

Anatomical variation-based difficulty ratings appear not to predict trainee performance on temporal bone dissection. This suggests difficulty may be better judged by actual surgical performance, which is feasible in VR environments and 3D printed models where standardised anatomy can be replicated.

Acta Oto-Laryngologica
The University of Melbourne (AU), The Royal Victorian Eye & Ear Hospital (AU), Artificial Intelligence in Medicine (Canada) (CA)
Quality Education
Openalex Percentile: Top 67%
Surgical Simulation and Training
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