Determining the difficulty level of cases for temporal bone surgery training in virtual reality simulation
Anatomical variation-based difficulty ratings appear not to predict trainee performance on temporal bone dissection. This suggests difficulty may be better judged by actual surgical performance, which is feasible in VR environments and 3D printed models where standardised anatomy can be replicated.
Authors
- Jesslyn Lamtara (ORCID: https://orcid.org/0000-0003-3756-5542)
- Jean‐Marc Gérard (ORCID: https://orcid.org/0000-0002-9144-9377)
- Sudanthi Wijewickrema (ORCID: https://orcid.org/0000-0001-8015-8577)
- Stephen J. O’Leary
Institutions
- The University of Melbourne (AU)
- The Royal Victorian Eye & Ear Hospital (AU)
- Artificial Intelligence in Medicine (Canada) (CA)
Publication Details
- Journal
- Acta Oto-Laryngologica
- Published
- 2026-02-04
- DOI
- https://doi.org/10.1080/00016489.2025.2602609
- Primary Topic
- Surgical Simulation and Training
- Type
- article
- Field-Weighted Citation Impact
- 0.00