Walking the moral plank: using virtual reality to investigate moral decision-making under threat

Abstract How is decision-making affected when individuals face threats to safety? Guided by the theory of dyadic morality, the limited capacity model of motivated-mediated message processing, and exemplification theory, we investigated how safety threats shaped individuals’ physiological responses and behavioral moral decision-making. Using an immersive virtual reality (VR) environment simulating a moral tradeoff, participants crossed a deep pit and made decisions between their safety and that of another person, reflecting a tradeoff between egoism and altruism. Results from an experiment with 201 participants revealed that exposure to threat increased arousal (physiologically and self-reported), which decreased the extent to which they felt their decision harmed others, leading to selfish decisions in the moral dilemma. However, this pattern only manifested when concerns of harm were not made salient before the threatening experience. Together, these findings demonstrate VR’s utility for simulating moral tradeoffs and advancing both psychophysiological and behavioral approaches to media psychology and morality research.

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Publication Details

Journal
Journal of Communication
Published
2025-12-31
DOI
https://doi.org/10.1093/joc/jqaf054
Primary Topic
Psychology of Moral and Emotional Judgment
Type
article
Field-Weighted Citation Impact
0.00
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article

Walking the moral plank: using virtual reality to investigate moral decision-making under threat

Sun Joo Ahn, Lindsay Hahn, Joshua Baldwin, Glenna L. Read et al.
Journal of Communication
Psychology of Moral and Emotional Judgment
article

Walking the moral plank: using virtual reality to investigate moral decision-making under threat

Sun Joo Ahn, Lindsay Hahn, Joshua Baldwin, Glenna L. Read, Joomi Lee
article en

Abstract

Abstract How is decision-making affected when individuals face threats to safety? Guided by the theory of dyadic morality, the limited capacity model of motivated-mediated message processing, and exemplification theory, we investigated how safety threats shaped individuals’ physiological responses and behavioral moral decision-making. Using an immersive virtual reality (VR) environment simulating a moral tradeoff, participants crossed a deep pit and made decisions between their safety and that of another person, reflecting a tradeoff between egoism and altruism. Results from an experiment with 201 participants revealed that exposure to threat increased arousal (physiologically and self-reported), which decreased the extent to which they felt their decision harmed others, leading to selfish decisions in the moral dilemma. However, this pattern only manifested when concerns of harm were not made salient before the threatening experience. Together, these findings demonstrate VR’s utility for simulating moral tradeoffs and advancing both psychophysiological and behavioral approaches to media psychology and morality research.

Journal of Communication
Boston University (US), University of Georgia (US), University at Buffalo, State University of New York (US), University of Arkansas at Fayetteville (US)
Peace, Justice and strong institutions
Openalex Percentile: Top 27%
Psychology of Moral and Emotional Judgment
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Walking the moral plank: using virtual reality to investigate moral decision-making under threat — Sun Joo Ahn, Lindsay Hahn, et al. · Journal of Communication (2025) | TGRS Research Map | TGRS