Perceptions of veterinarians on use of augmented reality in training personnel for zoonotic disease management in Bangalore Rural, Karnataka: an exploratory qualitative study

India bears a considerable zoonotic disease burden, posing significant occupational risks for veterinarians. With the evolving technologies, tools like Augmented Reality (AR) and Virtual Reality (VR) offer immersive platforms that simulate real-world outbreak scenarios, enabling veterinarians to practice critical skills in a safe, controlled environment that is increasingly relevant in today’s times. To explore the veterinarians’ perceptions and the perceived need for an Augmented Reality (AR) training model in zoonotic disease management in Bangalore Rural, Karnataka. The study employed an exploratory qualitative method. A total of 15 veterinarians working in the Department of Animal Husbandry and Veterinary Services with at least one year of experience were purposively selected. Data were collected through in-depth interviews using a validated guide. Thematic analysis was performed using both inductive and deductive coding. Veterinarians expressed that AR-based training could significantly enhance learning through immersive and interactive experiences. Its potential to provide hands-on simulation without exposure to actual infectious environments was especially appreciated in managing exotic and high-risk zoonoses. The flexibility, customisation, and relevance to field realities were seen as major advantages. However, concerns were noted regarding cost-effectiveness, possible health impacts, legal considerations, and hesitancy among older professionals. AR-based training was positively received as a valuable tool for improving zoonotic disease preparedness. Despite some reservations, there is a strong need for direct exposure to such technologies. Future research should evaluate the comparative cost-effectiveness of AR/VR versus conventional training models. In the age of advancing technology, Augmented Reality (AR) and Virtual Reality (VR) offer exciting prospects in combating zoonotic outbreaks by providing simulating experiences in a safe and controlled environment. Although praised for its immersive experience by the participants, adaptability among senior professionals is a concern.

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Publication Details

Journal
Discover Public Health
Published
2026-02-03
DOI
https://doi.org/10.1186/s12982-026-01461-9
Primary Topic
Veterinary Practice and Education Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Perceptions of veterinarians on use of augmented reality in training personnel for zoonotic disease management in Bangalore Rural, Karnataka: an exploratory qualitative study

Meghana Manoj, Mohammed Mudassar Chanda, Roopashree Mikkilineni, Navya Vyas et al.
Discover Public Health
Veterinary Practice and Education Studies
article

Perceptions of veterinarians on use of augmented reality in training personnel for zoonotic disease management in Bangalore Rural, Karnataka: an exploratory qualitative study

Meghana Manoj, Mohammed Mudassar Chanda, Roopashree Mikkilineni, Navya Vyas, Varalakshmi Chandra Sekaran
article en

Abstract

India bears a considerable zoonotic disease burden, posing significant occupational risks for veterinarians. With the evolving technologies, tools like Augmented Reality (AR) and Virtual Reality (VR) offer immersive platforms that simulate real-world outbreak scenarios, enabling veterinarians to practice critical skills in a safe, controlled environment that is increasingly relevant in today’s times. To explore the veterinarians’ perceptions and the perceived need for an Augmented Reality (AR) training model in zoonotic disease management in Bangalore Rural, Karnataka. The study employed an exploratory qualitative method. A total of 15 veterinarians working in the Department of Animal Husbandry and Veterinary Services with at least one year of experience were purposively selected. Data were collected through in-depth interviews using a validated guide. Thematic analysis was performed using both inductive and deductive coding. Veterinarians expressed that AR-based training could significantly enhance learning through immersive and interactive experiences. Its potential to provide hands-on simulation without exposure to actual infectious environments was especially appreciated in managing exotic and high-risk zoonoses. The flexibility, customisation, and relevance to field realities were seen as major advantages. However, concerns were noted regarding cost-effectiveness, possible health impacts, legal considerations, and hesitancy among older professionals. AR-based training was positively received as a valuable tool for improving zoonotic disease preparedness. Despite some reservations, there is a strong need for direct exposure to such technologies. Future research should evaluate the comparative cost-effectiveness of AR/VR versus conventional training models. In the age of advancing technology, Augmented Reality (AR) and Virtual Reality (VR) offer exciting prospects in combating zoonotic outbreaks by providing simulating experiences in a safe and controlled environment. Although praised for its immersive experience by the participants, adaptability among senior professionals is a concern.

Discover Public HealthVol. 23(1)
Manipal Academy of Higher Education (IN), National Institute Of Veterinary Epidemiology And Disease Informatics (IN)
Openalex Percentile: Top 64%
Veterinary Practice and Education Studies
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