Pretending Not to Know Reveals a Capacity for Model-Based Self-Simulation

Pretending not to know requires appreciating how one would behave without a given piece of knowledge and acting accordingly. Here, two game-based experiments reveal a capacity to simulate decision-making under such counterfactual ignorance. English-speaking adults (<i>N</i> = 1,001) saw the solution to a game (ship locations in Battleship, the hidden word in Hangman) but attempted to play as though they never had this information. Pretenders accurately mimicked broad aspects of genuine play, including the number of guesses required to reach a solution, as well as subtle patterns, such as the effects of decision uncertainty on decision time. Although peers were unable to detect pretense, statistical analysis and computational modeling uncovered traces of overacting in pretenders' decisions, suggesting a schematic simulation of their minds. Opening up a new approach to studying self-simulation, our results reveal intricate metacognitive knowledge about decision-making, drawn from a rich-but simplified-internal model of cognition.

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Publication Details

Journal
Psychological Science
Published
2026-02-01
DOI
https://doi.org/10.1177/09567976251409747
Primary Topic
Child and Animal Learning Development
Type
article
Field-Weighted Citation Impact
0.00
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article

Pretending Not to Know Reveals a Capacity for Model-Based Self-Simulation

Psychological Science
Child and Animal Learning Development
article

Pretending Not to Know Reveals a Capacity for Model-Based Self-Simulation

article en

Abstract

Pretending not to know requires appreciating how one would behave without a given piece of knowledge and acting accordingly. Here, two game-based experiments reveal a capacity to simulate decision-making under such counterfactual ignorance. English-speaking adults (<i>N</i> = 1,001) saw the solution to a game (ship locations in Battleship, the hidden word in Hangman) but attempted to play as though they never had this information. Pretenders accurately mimicked broad aspects of genuine play, including the number of guesses required to reach a solution, as well as subtle patterns, such as the effects of decision uncertainty on decision time. Although peers were unable to detect pretense, statistical analysis and computational modeling uncovered traces of overacting in pretenders' decisions, suggesting a schematic simulation of their minds. Opening up a new approach to studying self-simulation, our results reveal intricate metacognitive knowledge about decision-making, drawn from a rich-but simplified-internal model of cognition.

Psychological ScienceVol. 37(2)
Johns Hopkins University (US), Johns Hopkins Medicine (US), Institute of Experimental Physics of the Slovak Academy of Sciences (SK)
Peace, Justice and strong institutions
Openalex Percentile: Top 69%
Child and Animal Learning Development
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