Self-Play Meta-Reinforcement Learning in Multi-Agent Games

Abstract Interactions in multi-agent systems are often framed through the tools of game theory; however, in real-world scenarios, the structure and parameters of the underlying game faced by agents are frequently unknown or non-stationary. This presents a critical challenge: agents must rapidly infer the nature of their environment and adapt their strategies accordingly, even in the presence of multiple other agents. Meta-reinforcement learning (meta-RL) has demonstrated the ability to facilitate fast adaptation in tasks such as multi-armed bandits, Markov decision processes, and visual navigation. In this paper, we extend the application of meta-RL to multi-agent games. By training agents via self-play meta-reinforcement learning on diverse classes of normal-form games, parameterized by their payoff matrices and sampled from a distribution, we develop algorithms that are not only sample-efficient and robust to changes, but also capable of strategic generalization across distinct game-theoretic structures. Although it remains limited to a theoretical proof of concept, our approach bridges the gap between classical game-theoretic modeling and modern meta-learning techniques, with promising implications for adaptive behavior in dynamic multi-agent environments.

Authors

Institutions

Publication Details

Journal
Acta Universitatis Sapientiae Informatica
Published
2026-02-03
DOI
https://doi.org/10.1007/s44427-026-00021-y
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Self-Play Meta-Reinforcement Learning in Multi-Agent Games

Imre Gergely Mali
Acta Universitatis Sapientiae Informatica
Reinforcement Learning in Robotics
article

Self-Play Meta-Reinforcement Learning in Multi-Agent Games

Imre Gergely Mali
article en

Abstract

Abstract Interactions in multi-agent systems are often framed through the tools of game theory; however, in real-world scenarios, the structure and parameters of the underlying game faced by agents are frequently unknown or non-stationary. This presents a critical challenge: agents must rapidly infer the nature of their environment and adapt their strategies accordingly, even in the presence of multiple other agents. Meta-reinforcement learning (meta-RL) has demonstrated the ability to facilitate fast adaptation in tasks such as multi-armed bandits, Markov decision processes, and visual navigation. In this paper, we extend the application of meta-RL to multi-agent games. By training agents via self-play meta-reinforcement learning on diverse classes of normal-form games, parameterized by their payoff matrices and sampled from a distribution, we develop algorithms that are not only sample-efficient and robust to changes, but also capable of strategic generalization across distinct game-theoretic structures. Although it remains limited to a theoretical proof of concept, our approach bridges the gap between classical game-theoretic modeling and modern meta-learning techniques, with promising implications for adaptive behavior in dynamic multi-agent environments.

Acta Universitatis Sapientiae InformaticaVol. 18(1)
Babeș-Bolyai University (RO)
Peace, Justice and strong institutions
Openalex Percentile: Top 70%
Reinforcement Learning in Robotics
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.