Leveraging wearable haptics for guidance in virtual rehabilitation: effects on motor control from an immersive VR setting

Immersive Virtual Reality (iVR) interventions have emerged as effective complements to conventional rehabilitation, with advantages in terms of flexible parametrization, extended data recording and patient engagement. Home-rehabilitation is another impactful, yet unexplored potential. A key requirement is ensuring that patients execute tasks with proper motor coordination and postural awareness: to this end, tactile sensory feedback can be introduced to enhance both immersion and motor guidance. We investigate here the efficacy and the effects on motor coordination of tactile guidance provided within an iVR rehabilitation serious game. A wearable haptic armband, delivering directional continuous and vibrotactile feedback, has been developed to guide grasping and pronosupination tasks. We evaluated the interaction on motor control and task execution using objective performance metrics, biomechanical responses, and subjective assessments, in a group of 12 healthy subjects, and a preliminary feasibility study with two participants with stroke. Findings show that haptic guidance in iVR statistically significantly enhances movement precision, reduces variability, and induces adaptive changes in muscle coordination. Feedback from clinical tests further indicates preliminary indications of usability and acceptability of the developed technology as part of a rehabilitation program. These results underscore the promise of haptic-enriched iVR systems for advancing both clinical and home-based motor rehabilitation.

Authors

Institutions

Publication Details

Journal
Scientific Reports
Published
2026-02-04
DOI
https://doi.org/10.1038/s41598-026-35092-6
Citations
1
Primary Topic
Stroke Rehabilitation and Recovery
Type
article
Field-Weighted Citation Impact
28.11
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Leveraging wearable haptics for guidance in virtual rehabilitation: effects on motor control from an immersive VR setting

Daniele Leonardis, Ali KhalilianMotamed Bonab, Federica Serra, Cristian Camardella et al.
1 citations
Scientific Reports
Stroke Rehabilitation and Recovery
28.11
article

Leveraging wearable haptics for guidance in virtual rehabilitation: effects on motor control from an immersive VR setting

Daniele Leonardis, Ali KhalilianMotamed Bonab, Federica Serra, Cristian Camardella, Antonio Frisoli, Federico Posteraro
article en
1 citations

Abstract

Immersive Virtual Reality (iVR) interventions have emerged as effective complements to conventional rehabilitation, with advantages in terms of flexible parametrization, extended data recording and patient engagement. Home-rehabilitation is another impactful, yet unexplored potential. A key requirement is ensuring that patients execute tasks with proper motor coordination and postural awareness: to this end, tactile sensory feedback can be introduced to enhance both immersion and motor guidance. We investigate here the efficacy and the effects on motor coordination of tactile guidance provided within an iVR rehabilitation serious game. A wearable haptic armband, delivering directional continuous and vibrotactile feedback, has been developed to guide grasping and pronosupination tasks. We evaluated the interaction on motor control and task execution using objective performance metrics, biomechanical responses, and subjective assessments, in a group of 12 healthy subjects, and a preliminary feasibility study with two participants with stroke. Findings show that haptic guidance in iVR statistically significantly enhances movement precision, reduces variability, and induces adaptive changes in muscle coordination. Feedback from clinical tests further indicates preliminary indications of usability and acceptability of the developed technology as part of a rehabilitation program. These results underscore the promise of haptic-enriched iVR systems for advancing both clinical and home-based motor rehabilitation.

Scientific ReportsVol. 16(1)
Scuola Superiore Sant'Anna (IT), Azienda Usl Toscana Centro (IT)
Openalex Percentile: Top 1%
Stroke Rehabilitation and Recovery
28.11
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Leveraging wearable haptics for guidance in virtual rehabilitation: effects on motor control from an immersive VR setting — Daniele Leonardis, Ali KhalilianMotamed Bonab, et al. · Scientific Reports (2026) | TGRS Research Map | TGRS