Augmented reality in engineering education: Strategic design and evidence-based results

The primary objective of this study is to define and empirically validate a novel procedural methodological framework, named SEBAS (Selection, Establishment, Blueprint, Application, Synthesis), for the strategic integration of Augmented Reality (AR) learning activities in higher engineering education. The research addresses the lack of specialized methodologies for using AR in the complex and technical discipline of mining engineering and evaluates the impact of the implementation on student educational outcomes. A mixed-method quasi-experimental design was employed, involving 136 undergraduate students enrolled in mining-related programs. A specific group of these students participated in augmented reality (AR) workshops developed using the SEBAS framework. Quantitative data on academic performance history were collected, along with qualitative data from pre- and post-intervention surveys to assess students' perceptions and motivation. The results demonstrated a substantial positive impact on academic performance. Participating students achieved a higher average final grade (4.70, SD = 1.75) compared to the overall group (4.30, SD = 1.98). Welch's t-tests confirmed statistically significant differences in the courses with higher AR integration (Course 1, t(36)=3.30, p = 0.002; Course 2, t(38)=10.03, p < 0.001). A thorough qualitative analysis was conducted, which yielded substantial evidence of a considerable positive shift in student perceptions, levels of interest, and practical applicability. The primary contribution of this research is the SEBAS framework, which offers a structured, pedagogically sound, and replicable model for incorporating immersive technologies. This framework facilitates the development of strategically designed AR activities that enhance academic performance, promote cognitive engagement, and prepare students for the challenges of the industry.

Authors

Institutions

Publication Details

Journal
PLoS ONE
Published
2026-02-03
DOI
https://doi.org/10.1371/journal.pone.0341815
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Augmented reality in engineering education: Strategic design and evidence-based results

Pedro Martínez‐Pagán, Sebastián Donaire, Víctor Yepes, Luis Alvarez et al.
PLoS ONE
Augmented Reality Applications
article

Augmented reality in engineering education: Strategic design and evidence-based results

Pedro Martínez‐Pagán, Sebastián Donaire, Víctor Yepes, Luis Alvarez, Rodrigo Barraza, Marcos A. Martínez-Segura, Lorena Yepes-Bellver
article en

Abstract

The primary objective of this study is to define and empirically validate a novel procedural methodological framework, named SEBAS (Selection, Establishment, Blueprint, Application, Synthesis), for the strategic integration of Augmented Reality (AR) learning activities in higher engineering education. The research addresses the lack of specialized methodologies for using AR in the complex and technical discipline of mining engineering and evaluates the impact of the implementation on student educational outcomes. A mixed-method quasi-experimental design was employed, involving 136 undergraduate students enrolled in mining-related programs. A specific group of these students participated in augmented reality (AR) workshops developed using the SEBAS framework. Quantitative data on academic performance history were collected, along with qualitative data from pre- and post-intervention surveys to assess students' perceptions and motivation. The results demonstrated a substantial positive impact on academic performance. Participating students achieved a higher average final grade (4.70, SD = 1.75) compared to the overall group (4.30, SD = 1.98). Welch's t-tests confirmed statistically significant differences in the courses with higher AR integration (Course 1, t(36)=3.30, p = 0.002; Course 2, t(38)=10.03, p < 0.001). A thorough qualitative analysis was conducted, which yielded substantial evidence of a considerable positive shift in student perceptions, levels of interest, and practical applicability. The primary contribution of this research is the SEBAS framework, which offers a structured, pedagogically sound, and replicable model for incorporating immersive technologies. This framework facilitates the development of strategically designed AR activities that enhance academic performance, promote cognitive engagement, and prepare students for the challenges of the industry.

PLoS ONEVol. 21(2)
Universidad Politécnica de Cartagena (ES), Universidad Santo Tomás (CL), Universitat Politècnica de València (ES)
Industry, innovation and infrastructure
Openalex Percentile: Top 70%
Augmented Reality Applications
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.