Improving Augmented Reality Serious Games for Cognitive Rehabilitation Using ID3 Decision Tree Algorithm

Background: Cognitive decline is a major challenge for aging adults. Serious games and augmented reality (AR) offer engaging approaches to cognitive rehabilitation, but existing approaches lack personalization.Method: This study applies the ID3 decision-tree algorithm to personalize AR serious games by adjusting difficulty levels based on user age, education and prior performance. A pilot study with 12 participants is conducted in this research, which compared personalized AR games against non-personalized AR training.Results: Both groups showed improvements after training, but the personalized AR group showed greater gains in cognitive speed and attention as measured by the Trail Making Test (TMT).Conclusion: Personalized AR serious games demonstrate potential for enhancing cognitive rehabilitation. Future work should involve larger trials, longer study periods and inclusion of additional user-specific factors to improve accuracy and effectiveness.

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Publication Details

Published
2025-12-17
DOI
https://doi.org/10.1109/icodt269104.2025.11360726
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

Improving Augmented Reality Serious Games for Cognitive Rehabilitation Using ID3 Decision Tree Algorithm

Muhammad Awais, Mohsin Raza, Umar Ali Khan, Hafeezullah Amin et al.
Augmented Reality Applications
article

Improving Augmented Reality Serious Games for Cognitive Rehabilitation Using ID3 Decision Tree Algorithm

Muhammad Awais, Mohsin Raza, Umar Ali Khan, Hafeezullah Amin, Farouk Bakre
article en

Abstract

Background: Cognitive decline is a major challenge for aging adults. Serious games and augmented reality (AR) offer engaging approaches to cognitive rehabilitation, but existing approaches lack personalization.Method: This study applies the ID3 decision-tree algorithm to personalize AR serious games by adjusting difficulty levels based on user age, education and prior performance. A pilot study with 12 participants is conducted in this research, which compared personalized AR games against non-personalized AR training.Results: Both groups showed improvements after training, but the personalized AR group showed greater gains in cognitive speed and attention as measured by the Trail Making Test (TMT).Conclusion: Personalized AR serious games demonstrate potential for enhancing cognitive rehabilitation. Future work should involve larger trials, longer study periods and inclusion of additional user-specific factors to improve accuracy and effectiveness.

University of East Anglia (GB), Edge Hill University (GB), University of Staffordshire (GB)
Openalex Percentile: Top 29%
Augmented Reality Applications
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