Improving Augmented Reality Serious Games for Cognitive Rehabilitation Using ID3 Decision Tree Algorithm
Background: Cognitive decline is a major challenge for aging adults. Serious games and augmented reality (AR) offer engaging approaches to cognitive rehabilitation, but existing approaches lack personalization.Method: This study applies the ID3 decision-tree algorithm to personalize AR serious games by adjusting difficulty levels based on user age, education and prior performance. A pilot study with 12 participants is conducted in this research, which compared personalized AR games against non-personalized AR training.Results: Both groups showed improvements after training, but the personalized AR group showed greater gains in cognitive speed and attention as measured by the Trail Making Test (TMT).Conclusion: Personalized AR serious games demonstrate potential for enhancing cognitive rehabilitation. Future work should involve larger trials, longer study periods and inclusion of additional user-specific factors to improve accuracy and effectiveness.
Authors
- Muhammad Awais (ORCID: https://orcid.org/0000-0001-6421-9245)
- Mohsin Raza (ORCID: https://orcid.org/0009-0008-5630-2936)
- Umar Ali Khan
- Hafeezullah Amin
- Farouk Bakre
Institutions
- University of East Anglia (GB)
- Edge Hill University (GB)
- University of Staffordshire (GB)
Publication Details
- Published
- 2025-12-17
- DOI
- https://doi.org/10.1109/icodt269104.2025.11360726
- Primary Topic
- Augmented Reality Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00