UX-MEDSCAPE: Exploring the satisfaction of medical students with an escape game on the risk of falling

Escape games are attracting growing interest in the educational field. Few studies have been carried out with medical students, and none on undergraduate students about falls. Assess the user experience of 3rd and 4th year medical students participating in an escape game. A qualitative, monocentric, descriptive study was carried out. User experience was assessed using the meCUE scale, participant investment using the ICAPD and escape game satisfaction using a Likert scale. Seventeen students were included, 15 of them in the 3rd year of medicine. Fifteen of the participants were active, constructive or interactive during the escape game. Participants' satisfaction with the puzzles has a minimum score of 7 out of 10 for each of them. No similar study has yet been carried out in medical students. This study highlights the need to develop new pedagogical approaches in the field of falls, which are popular with students.

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Publication Details

Journal
Gériatrie et Psychologie Neuropsychiatrie du Vieillissement
Published
2025-12-01
DOI
https://doi.org/10.1684/pnv.2025.1255
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

UX-MEDSCAPE: Exploring the satisfaction of medical students with an escape game on the risk of falling

Olivier Brière, Enzo Poisson, Cédric Annweiler, Calliste Poichotte et al.
Gériatrie et Psychologie Neuropsychiatrie du Vieillissement
Educational Games and Gamification
article

UX-MEDSCAPE: Exploring the satisfaction of medical students with an escape game on the risk of falling

Olivier Brière, Enzo Poisson, Cédric Annweiler, Calliste Poichotte, Alexis Bourgeais
article en

Abstract

Escape games are attracting growing interest in the educational field. Few studies have been carried out with medical students, and none on undergraduate students about falls. Assess the user experience of 3rd and 4th year medical students participating in an escape game. A qualitative, monocentric, descriptive study was carried out. User experience was assessed using the meCUE scale, participant investment using the ICAPD and escape game satisfaction using a Likert scale. Seventeen students were included, 15 of them in the 3rd year of medicine. Fifteen of the participants were active, constructive or interactive during the escape game. Participants' satisfaction with the puzzles has a minimum score of 7 out of 10 for each of them. No similar study has yet been carried out in medical students. This study highlights the need to develop new pedagogical approaches in the field of falls, which are popular with students.

Gériatrie et Psychologie Neuropsychiatrie du VieillissementVol. 23(4)
Université d'Angers (FR)
Openalex Percentile: Top 19%
Educational Games and Gamification
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