Worldbuilding, narrative, and agency in the intersemiotic translations of ‘The Witcher’

Abstract This study examines the complex intersemiotic translations of Andrzej Sapkowski’s The Witcher series across multiple media platforms: from novels to video games and subsequently to a Netflix television adaptation. Through an interdisciplinary framework drawing on Translation, Adaptation, and Game Studies, this research investigates how narrative structures, worldbuilding elements, and audience agency transform across different media. Particular attention is paid to how game developers navigate the tension between narrative fidelity and player autonomy, as well as how the television adaptation further reinterprets these elements. The analysis reveals that successful adaptations balance medium-specific affordances with core thematic and narrative elements of the source material. This interdisciplinary approach offers valuable insights into contemporary transmedia storytelling practices and provides a theoretical model for understanding the multifaceted nature of adaptation in convergent media environments.

Authors

Institutions

Publication Details

Journal
Translation Spaces
Published
2026-02-02
DOI
https://doi.org/10.1075/ts.23053.pop
Primary Topic
Shakespeare, Adaptation, and Literary Criticism
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Worldbuilding, narrative, and agency in the intersemiotic translations of ‘The Witcher’

Zoran Poposki, Marija Todorova
Translation Spaces
Shakespeare, Adaptation, and Literary Criticism
article

Worldbuilding, narrative, and agency in the intersemiotic translations of ‘The Witcher’

Zoran Poposki, Marija Todorova
article en

Abstract

Abstract This study examines the complex intersemiotic translations of Andrzej Sapkowski’s The Witcher series across multiple media platforms: from novels to video games and subsequently to a Netflix television adaptation. Through an interdisciplinary framework drawing on Translation, Adaptation, and Game Studies, this research investigates how narrative structures, worldbuilding elements, and audience agency transform across different media. Particular attention is paid to how game developers navigate the tension between narrative fidelity and player autonomy, as well as how the television adaptation further reinterprets these elements. The analysis reveals that successful adaptations balance medium-specific affordances with core thematic and narrative elements of the source material. This interdisciplinary approach offers valuable insights into contemporary transmedia storytelling practices and provides a theoretical model for understanding the multifaceted nature of adaptation in convergent media environments.

Translation Spaces
Education University of Hong Kong (HK)
Openalex Percentile: Top 72%
Shakespeare, Adaptation, and Literary Criticism
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.