Dialogs with GenAI NPCs: Exploring Player Interactions with Speech Agents in a VR Game

Generative artificial intelligence (GenAI) can potentially enhance player experiences by enabling more dynamic and adaptive interactions. This exploratory research investigates player perceptions and interactions with GenAI-based non-player characters (NPCs) in a speech-based Virtual Reality (VR) game. “Office Whispers,” is a VR adventure-puzzle game featuring four GenAI-based NPCs with diverse human characteristics. Our findings from the user-study show that players had an overall positive experience and found the game novel. Players appreciated the freedom of expression and felt deeply immersed when NPCs responded in a believable manner. However, issues such as unnatural conversational flow, incorrect or inconsistent responses, and uninformative dialogue disrupted immersion and gameplay. Our study contributes new insights into the potential and the current limitations of GenAI-based NPCs in speech-based games. We outline design implications and offer guidance for game designers and developers on adapting AI-based NPCs to support more immersive and engaging player experiences.

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Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2026-02-02
DOI
https://doi.org/10.1080/10447318.2026.2620647
Primary Topic
Social Robot Interaction and HRI
Type
article
Field-Weighted Citation Impact
0.00
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article

Dialogs with GenAI NPCs: Exploring Player Interactions with Speech Agents in a VR Game

Maximilian A. Friehs, Bastian Dänekas, Ioannis Bikas, Sven Zebel et al.
International Journal of Human-Computer Interaction
Social Robot Interaction and HRI
article

Dialogs with GenAI NPCs: Exploring Player Interactions with Speech Agents in a VR Game

Maximilian A. Friehs, Bastian Dänekas, Ioannis Bikas, Sven Zebel, Nima Zargham, Leandro Tonini, Emma Grace Ruthven, Leon Tristan Dratzidis, Dmitry Alexandrovsky
article en

Abstract

Generative artificial intelligence (GenAI) can potentially enhance player experiences by enabling more dynamic and adaptive interactions. This exploratory research investigates player perceptions and interactions with GenAI-based non-player characters (NPCs) in a speech-based Virtual Reality (VR) game. “Office Whispers,” is a VR adventure-puzzle game featuring four GenAI-based NPCs with diverse human characteristics. Our findings from the user-study show that players had an overall positive experience and found the game novel. Players appreciated the freedom of expression and felt deeply immersed when NPCs responded in a believable manner. However, issues such as unnatural conversational flow, incorrect or inconsistent responses, and uninformative dialogue disrupted immersion and gameplay. Our study contributes new insights into the potential and the current limitations of GenAI-based NPCs in speech-based games. We outline design implications and offer guidance for game designers and developers on adapting AI-based NPCs to support more immersive and engaging player experiences.

International Journal of Human-Computer Interaction
Karlsruhe Institute of Technology (DE), University of Bremen (DE), University of Strathclyde (GB), Stratford University (US), University of Twente (NL)
Peace, Justice and strong institutions
Openalex Percentile: Top 74%
Social Robot Interaction and HRI
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Dialogs with GenAI NPCs: Exploring Player Interactions with Speech Agents in a VR Game — Maximilian A. Friehs, Bastian Dänekas, et al. · International Journal of Human-Computer Interaction (2026) | TGRS Research Map | TGRS