Comparative Effects of Esports and Traditional Sports on Motor Skills and Cognitive Performance in Higher Education Students in a Post-Pandemic Context

The rapid expansion of esports within higher education, accelerated by the COVID-19 pandemic, has raised important questions regarding their impact on students’ physical and psychological development. While traditional sports are well known for their benefits on motor and physical skills, esports primarily engage cognitive processes through sustained interaction with digital environments. This study compares motor skills and cognitive performance among higher education male students participating in esports and traditional sports in a post-pandemic context. The present study employs a quantitative, comparative, cross-sectional design to examine differences in motor skills (using standardized physical tests) and cognitive performance (focused attention, short-term memory, and information processing speed) between higher education male students engaged in esports and those participating in traditional sports. Male students engaged in traditional sports demonstrated superior motor outcomes, particularly in muscle strength and postural control. Cognitive performance was comparable between groups, with a slight advantage for traditional sports participants in focused attention and processing speed. Although esports may support certain aspects of cognitive performance to a degree comparable with traditional sports, they do not provide equivalent benefits in terms of motor and postural development. These results highlight the importance of maintaining physical activity within university settings and suggest that esports should complement rather than replace traditional sports in higher education programs.

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Publication Details

Journal
Education Sciences
Published
2026-02-02
DOI
https://doi.org/10.3390/educsci16020222
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Comparative Effects of Esports and Traditional Sports on Motor Skills and Cognitive Performance in Higher Education Students in a Post-Pandemic Context

Nicoleta Leonte, Simona Magdalena Hainagiu, Leonard Julien Fleancu, Narcis Neagu et al.
Education Sciences
Virtual Reality Applications and Impacts
article

Comparative Effects of Esports and Traditional Sports on Motor Skills and Cognitive Performance in Higher Education Students in a Post-Pandemic Context

Nicoleta Leonte, Simona Magdalena Hainagiu, Leonard Julien Fleancu, Narcis Neagu, Ofelia Popescu
article en

Abstract

The rapid expansion of esports within higher education, accelerated by the COVID-19 pandemic, has raised important questions regarding their impact on students’ physical and psychological development. While traditional sports are well known for their benefits on motor and physical skills, esports primarily engage cognitive processes through sustained interaction with digital environments. This study compares motor skills and cognitive performance among higher education male students participating in esports and traditional sports in a post-pandemic context. The present study employs a quantitative, comparative, cross-sectional design to examine differences in motor skills (using standardized physical tests) and cognitive performance (focused attention, short-term memory, and information processing speed) between higher education male students engaged in esports and those participating in traditional sports. Male students engaged in traditional sports demonstrated superior motor outcomes, particularly in muscle strength and postural control. Cognitive performance was comparable between groups, with a slight advantage for traditional sports participants in focused attention and processing speed. Although esports may support certain aspects of cognitive performance to a degree comparable with traditional sports, they do not provide equivalent benefits in terms of motor and postural development. These results highlight the importance of maintaining physical activity within university settings and suggest that esports should complement rather than replace traditional sports in higher education programs.

Education SciencesVol. 16(2)
University of Pitesti (RO), Universitatea Națională de Știință și Tehnologie Politehnica București (RO)
Quality Education
Openalex Percentile: Top 73%
Virtual Reality Applications and Impacts
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