The Effect of Feedback About Self When Stepping over Obstacles in Natural and Virtual Environments

Obstacle negotiation during locomotion depends on the integration of exteroceptive information about the environment, proprioceptive signals from the body, and exproprioceptive visual feedback about the limbs. This study examined how removing visual limb information and introducing VR-specific sensory uncertainty affect overground obstacle-crossing behavior. Participants walked under three conditions: natural environment with full vision, natural environment with lower-limb occlusion, and immersive VR without a lower-limb representation. Removing limb vision in the real world selectively increased toe clearance while leaving baseline gait unchanged, demonstrating the role of exproprioceptive feedback in fine-tuning foot trajectory. VR amplified these adaptations, yielding slower speeds, wider bases of support, and even greater clearance margins, reflecting compounded uncertainty from altered exteroceptive cues. Yet obstacle location effects were consistent across environments, suggesting preserved underlying control and the potential for a scaling relationship between VR and real-world performance. Findings highlight key design considerations for VR-based gait assessment and rehabilitation.

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Publication Details

Journal
Virtual Worlds
Published
2026-02-02
DOI
https://doi.org/10.3390/virtualworlds5010006
Primary Topic
Balance, Gait, and Falls Prevention
Type
article
Field-Weighted Citation Impact
0.00

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The Effect of Feedback About Self When Stepping over Obstacles in Natural and Virtual Environments

Kevin Ponto, Kristen A. Pickett, Andrea H. Mason, Alejandra S. Klingenberg
Virtual Worlds
Balance, Gait, and Falls Prevention
article

The Effect of Feedback About Self When Stepping over Obstacles in Natural and Virtual Environments

Kevin Ponto, Kristen A. Pickett, Andrea H. Mason, Alejandra S. Klingenberg
article en

Abstract

Obstacle negotiation during locomotion depends on the integration of exteroceptive information about the environment, proprioceptive signals from the body, and exproprioceptive visual feedback about the limbs. This study examined how removing visual limb information and introducing VR-specific sensory uncertainty affect overground obstacle-crossing behavior. Participants walked under three conditions: natural environment with full vision, natural environment with lower-limb occlusion, and immersive VR without a lower-limb representation. Removing limb vision in the real world selectively increased toe clearance while leaving baseline gait unchanged, demonstrating the role of exproprioceptive feedback in fine-tuning foot trajectory. VR amplified these adaptations, yielding slower speeds, wider bases of support, and even greater clearance margins, reflecting compounded uncertainty from altered exteroceptive cues. Yet obstacle location effects were consistent across environments, suggesting preserved underlying control and the potential for a scaling relationship between VR and real-world performance. Findings highlight key design considerations for VR-based gait assessment and rehabilitation.

Virtual WorldsVol. 5(1)
University of Wisconsin–Madison (US), Wisconsin Institutes for Discovery (US)
National Science Foundation, University of Wisconsin-Madison
Life in Land
Openalex Percentile: Top 73%
Balance, Gait, and Falls Prevention
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