Mean-field games for high-density crowds: The discount factor reproduces experiments but raises numerical issues
Among the various types of crowd models, mean-field games have proved especially appropriate to reproduce some experimental results in high density crowds that involve anticipation on a time scale longer than usually involved in collision avoidance. It is possible to tune the level of anticipation with a so-called discount factor. However, the introduction of such a discount factor raises numerical issues close to solid boundaries (walls). A way to circumvent the difficulty is presented.
Authors
- Matteo Butano
- Denis Ullmo
Publication Details
- Journal
- Springer Link (Chiba Institute of Technology)
- Published
- 2025-09-12
- DOI
- https://doi.org/10.1051/epjconf/202533404022/pdf
- Primary Topic
- Evacuation and Crowd Dynamics
- Type
- article
- Field-Weighted Citation Impact
- 0.00