Mangrove Awareness and Coastal Resilience Education through Geo-game Design: Bridging Ecological Knowledge and Student Experience

In this study, we present the Lusi Eco-Quest, a place-based geo-game designed to enhance environmental literacy and spatial thinking in geography education. Situated on Pulau Lusi, a coastal island formed by sedimentation following the 2006 Lapindo mudflow, the game incorporates localized themes of landform transformation, coastal resilience, and mangrove conservation in an interactive role-playing format. Developed using RPG Maker MZ to inquiry-driven missions rooted in real-world ecological contexts. The evaluation involved 36 participants who utilized the User Experience Questionnaire – Short Version (UEQ-S) and the System Usability Scale (SUS), supplemented by an expert review. The results indicated an excellent user experience (mean UEQ-S score: 1.98) and acceptable usability (SUS score: 69), with recommendations for enhanced instructional support for future use. The game facilitates experiential and problem-based learning by enabling players to analyze spatial risks, simulate conservation practices and engage with environmental narratives. The findings suggest that Lusi Eco-Quest is an effective educational tool that integrates geospatial technology with local environmental content, offering a replicable model for enhancing student engagement and ecological understanding in disaster-affected coastal settings.

Authors

Publication Details

Journal
Springer Link (Chiba Institute of Technology)
Published
2025-10-15
DOI
https://doi.org/10.1051/e3sconf/202565208001/pdf
Primary Topic
Geography Education and Pedagogy
Type
article
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article

Mangrove Awareness and Coastal Resilience Education through Geo-game Design: Bridging Ecological Knowledge and Student Experience

Yusuf Suharto, Diky Al Khalidy, Lailatul Umami, Alfyananda Kurnia Putra
Springer Link (Chiba Institute of Technology)
Geography Education and Pedagogy
article

Mangrove Awareness and Coastal Resilience Education through Geo-game Design: Bridging Ecological Knowledge and Student Experience

Yusuf Suharto, Diky Al Khalidy, Lailatul Umami, Alfyananda Kurnia Putra
article en

Abstract

In this study, we present the Lusi Eco-Quest, a place-based geo-game designed to enhance environmental literacy and spatial thinking in geography education. Situated on Pulau Lusi, a coastal island formed by sedimentation following the 2006 Lapindo mudflow, the game incorporates localized themes of landform transformation, coastal resilience, and mangrove conservation in an interactive role-playing format. Developed using RPG Maker MZ to inquiry-driven missions rooted in real-world ecological contexts. The evaluation involved 36 participants who utilized the User Experience Questionnaire – Short Version (UEQ-S) and the System Usability Scale (SUS), supplemented by an expert review. The results indicated an excellent user experience (mean UEQ-S score: 1.98) and acceptable usability (SUS score: 69), with recommendations for enhanced instructional support for future use. The game facilitates experiential and problem-based learning by enabling players to analyze spatial risks, simulate conservation practices and engage with environmental narratives. The findings suggest that Lusi Eco-Quest is an effective educational tool that integrates geospatial technology with local environmental content, offering a replicable model for enhancing student engagement and ecological understanding in disaster-affected coastal settings.

Springer Link (Chiba Institute of Technology)
Quality Education
Openalex Percentile: Top 14%
Geography Education and Pedagogy
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