SALMON VR: visualizing light–matter dynamics

This study presents SALMON VR, a visualization program designed to visualize the time evolution of electronic density changes and vector potentials in virtual reality (VR) space. The time-series electronic density data computed by SALMON are stored in CUBE format. SALMON VR processes these data to construct isosurfaces of electronic density variations and two-dimensional representations of vector potentials. Equipped with a user-friendly interface using VR technology, the program is available in two versions: one for the Meta Quest 3 head-mount display (Meta Platforms Inc., California) and one for PCs. Atoms are displayed as spheres of different sizes and colors according to their elemental properties. This visual representation facilitates a deeper understanding of the complex interactions between light and electrons. Users can easily manipulate the isosurface values, speed of animation, and color map of the vector potential. SALMON VR will enable researchers and educators to enhance their understanding of physical phenomena and improve engagement in learning environments.

Authors

Institutions

Publication Details

Journal
Virtual Reality
Published
2026-02-02
DOI
https://doi.org/10.1007/s10055-026-01319-0
Primary Topic
Science Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

SALMON VR: visualizing light–matter dynamics

Mizuki Tani, Tatsuya Ogusu, Tomohito Otobe, Shunsuke Yamada
Virtual Reality
Science Education and Pedagogy
article

SALMON VR: visualizing light–matter dynamics

Mizuki Tani, Tatsuya Ogusu, Tomohito Otobe, Shunsuke Yamada
article en

Abstract

This study presents SALMON VR, a visualization program designed to visualize the time evolution of electronic density changes and vector potentials in virtual reality (VR) space. The time-series electronic density data computed by SALMON are stored in CUBE format. SALMON VR processes these data to construct isosurfaces of electronic density variations and two-dimensional representations of vector potentials. Equipped with a user-friendly interface using VR technology, the program is available in two versions: one for the Meta Quest 3 head-mount display (Meta Platforms Inc., California) and one for PCs. Atoms are displayed as spheres of different sizes and colors according to their elemental properties. This visual representation facilitates a deeper understanding of the complex interactions between light and electrons. Users can easily manipulate the isosurface values, speed of animation, and color map of the vector potential. SALMON VR will enable researchers and educators to enhance their understanding of physical phenomena and improve engagement in learning environments.

Virtual RealityVol. 30(1)
Toshiba (Japan) (JP), National Institutes for Quantum Science and Technology (JP)
Openalex Percentile: Top 71%
Science Education and Pedagogy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

SALMON VR: visualizing light–matter dynamics — Mizuki Tani, Tatsuya Ogusu, et al. · Virtual Reality (2026) | TGRS Research Map | TGRS