From Unity Simulation to Diffusion-Based Augmentation: Quantifying Dataset Balance for Robust Object Detection
Modern computer vision models achieve high accuracy when trained on large-scale annotated datasets. In critical domains such as construction safety monitoring, data collection is costly, hazardous, and ethically constrained. This paper presents a systematic study comparing two complementary data generation paradigms, (1) Unity Simulation-based rendering and (2) Controllable Diffusion-based generation (CIA), for object detection under real data-scarce conditions. A unified experimental framework enables controlled dataset mixing across real, simulated, and generative sources, while maintaining identical model and training settings. Quantitative evaluation using Precision, Recall, mAP, and custom Δ -metrics, reveals that neither simulation nor generative augmentation alone achieves optimal transferability. Unity-only training yields an [email protected] drop of \(-50\%\) relative to real data, while CIA-only training shows a milder \(-16.5\%\) degradation. Hybrid compositions significantly improve performance, with the 90% real + 10% Unity configuration achieving the best overall [email protected] of \(62.68\%\) (\(+7.64\%\) over baseline), and the 90% real + 10% CIA configuration maximizing precision at \(74.45\%\). Results demonstrate that limited synthetic inclusion enhances generalization, while excessive substitution induces domain drift.
Authors
- Mohamed Benkedadra (ORCID: https://orcid.org/0000-0002-2590-8344)
- Aissa Saoudi
- Matei Mancas
- Maxime Gloesener
- Sidi Ahmed Mahmoudi
Institutions
- University of Mons (BE)
- Université Polytechnique Hauts-de-France (FR)
Publication Details
- Published
- 2025-11-21
- DOI
- https://doi.org/10.1145/3787256.3787261
- Primary Topic
- Advanced Neural Network Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00