From Unity Simulation to Diffusion-Based Augmentation: Quantifying Dataset Balance for Robust Object Detection

Modern computer vision models achieve high accuracy when trained on large-scale annotated datasets. In critical domains such as construction safety monitoring, data collection is costly, hazardous, and ethically constrained. This paper presents a systematic study comparing two complementary data generation paradigms, (1) Unity Simulation-based rendering and (2) Controllable Diffusion-based generation (CIA), for object detection under real data-scarce conditions. A unified experimental framework enables controlled dataset mixing across real, simulated, and generative sources, while maintaining identical model and training settings. Quantitative evaluation using Precision, Recall, mAP, and custom Δ -metrics, reveals that neither simulation nor generative augmentation alone achieves optimal transferability. Unity-only training yields an [email protected] drop of \(-50\%\) relative to real data, while CIA-only training shows a milder \(-16.5\%\) degradation. Hybrid compositions significantly improve performance, with the 90% real + 10% Unity configuration achieving the best overall [email protected] of \(62.68\%\) (\(+7.64\%\) over baseline), and the 90% real + 10% CIA configuration maximizing precision at \(74.45\%\). Results demonstrate that limited synthetic inclusion enhances generalization, while excessive substitution induces domain drift.

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Publication Details

Published
2025-11-21
DOI
https://doi.org/10.1145/3787256.3787261
Primary Topic
Advanced Neural Network Applications
Type
article
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article

From Unity Simulation to Diffusion-Based Augmentation: Quantifying Dataset Balance for Robust Object Detection

Mohamed Benkedadra, Aissa Saoudi, Matei Mancas, Maxime Gloesener et al.
Advanced Neural Network Applications
article

From Unity Simulation to Diffusion-Based Augmentation: Quantifying Dataset Balance for Robust Object Detection

Mohamed Benkedadra, Aissa Saoudi, Matei Mancas, Maxime Gloesener, Sidi Ahmed Mahmoudi
article en

Abstract

Modern computer vision models achieve high accuracy when trained on large-scale annotated datasets. In critical domains such as construction safety monitoring, data collection is costly, hazardous, and ethically constrained. This paper presents a systematic study comparing two complementary data generation paradigms, (1) Unity Simulation-based rendering and (2) Controllable Diffusion-based generation (CIA), for object detection under real data-scarce conditions. A unified experimental framework enables controlled dataset mixing across real, simulated, and generative sources, while maintaining identical model and training settings. Quantitative evaluation using Precision, Recall, mAP, and custom Δ -metrics, reveals that neither simulation nor generative augmentation alone achieves optimal transferability. Unity-only training yields an [email protected] drop of \(-50\%\) relative to real data, while CIA-only training shows a milder \(-16.5\%\) degradation. Hybrid compositions significantly improve performance, with the 90% real + 10% Unity configuration achieving the best overall [email protected] of \(62.68\%\) (\(+7.64\%\) over baseline), and the 90% real + 10% CIA configuration maximizing precision at \(74.45\%\). Results demonstrate that limited synthetic inclusion enhances generalization, while excessive substitution induces domain drift.

University of Mons (BE), Université Polytechnique Hauts-de-France (FR)
Openalex Percentile: Top 29%
Advanced Neural Network Applications
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