Context-Enriched Temporal Knowledge Graph with Reinforcement Learning for Adaptive Music Recommendation in Entertainment Platforms

Currently, Music Recommendation (MR) platforms are involved in exploiting meaning-based representations of music data to deliver personalized recommendations. These models enhance music discovery by analyzing user preferences, song attributes, and contextual data. However, the existing frameworks heavily depend on static user-item interactions and knowledge graphs, which leads to overlooking dynamic factors that reduce adaptivity in real-world entertainment platforms. Hence, this study proposes a Context-enriched Temporal Knowledge Graph with Reinforcement Learning (CTKG-RL) for adaptive MR in entertainment platforms. Initially, the input data were collected from the Last.FM_ 1 K dataset, which contains user-track interactions and then preprocessed with timestamp conversion, Levenshtein string matching, and thresholding-based filtering. This process ensures that the model has consistent time alignment and deduplication of track metadata and retains only active users and items, respectively. Further, a TKG is constructed from semantic and contextual triples, and then the embeddings are learned using Temporal Graph Attention Networks (TGANs) to capture evolving user interests. Subsequently, session modeling with a Graph Recurrent Unit (GRU)-based encoder aggregates short- and long-term preferences, and finally, an actor-critic RL model optimizes adaptive playlist generation. The proposed CTKG-RL achieved better results in terms of accuracy (0.893) when compared to the existing Multi-channel and Multi-loss MR Knowledge Graph (MM-MRKG) model.

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Publication Details

Journal
Springer Link (Chiba Institute of Technology)
Published
2025-10-08
DOI
https://doi.org/10.1051/itmconf/20257901053/pdf
Primary Topic
Music and Audio Processing
Type
article
Field-Weighted Citation Impact
0.00
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article

Context-Enriched Temporal Knowledge Graph with Reinforcement Learning for Adaptive Music Recommendation in Entertainment Platforms

Ayesha Siddiqua, Ashok Kumar Pamidi Venkata, Pushpa Mohan, Leo Gertrude David
Springer Link (Chiba Institute of Technology)
Music and Audio Processing
article

Context-Enriched Temporal Knowledge Graph with Reinforcement Learning for Adaptive Music Recommendation in Entertainment Platforms

Ayesha Siddiqua, Ashok Kumar Pamidi Venkata, Pushpa Mohan, Leo Gertrude David
article en

Abstract

Currently, Music Recommendation (MR) platforms are involved in exploiting meaning-based representations of music data to deliver personalized recommendations. These models enhance music discovery by analyzing user preferences, song attributes, and contextual data. However, the existing frameworks heavily depend on static user-item interactions and knowledge graphs, which leads to overlooking dynamic factors that reduce adaptivity in real-world entertainment platforms. Hence, this study proposes a Context-enriched Temporal Knowledge Graph with Reinforcement Learning (CTKG-RL) for adaptive MR in entertainment platforms. Initially, the input data were collected from the Last.FM_ 1 K dataset, which contains user-track interactions and then preprocessed with timestamp conversion, Levenshtein string matching, and thresholding-based filtering. This process ensures that the model has consistent time alignment and deduplication of track metadata and retains only active users and items, respectively. Further, a TKG is constructed from semantic and contextual triples, and then the embeddings are learned using Temporal Graph Attention Networks (TGANs) to capture evolving user interests. Subsequently, session modeling with a Graph Recurrent Unit (GRU)-based encoder aggregates short- and long-term preferences, and finally, an actor-critic RL model optimizes adaptive playlist generation. The proposed CTKG-RL achieved better results in terms of accuracy (0.893) when compared to the existing Multi-channel and Multi-loss MR Knowledge Graph (MM-MRKG) model.

Springer Link (Chiba Institute of Technology)
Openalex Percentile: Top 29%
Music and Audio Processing
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