Intergroup contact, contact heterogeneity, and cross-group friendship: evidence from a global prosocial mobile game

Abstract Video games serve as virtual spaces where members from different social groups encounter each other and interact. This study (N = 3,612) tests intergroup contact theory in the context of a global prosocial mobile game, leveraging unobtrusive in-game behavioral data alongside survey measures. Findings indicate that a higher proportion of interaction with foreign players is related to lower levels of future contact intentions. However, interacting with a diverse pool of foreign players significantly predicts an increased willingness for future contact with foreigners. Additionally, cross-group friendship is linked to lower levels of xenophobia. A three-way interaction shows that when high-contact heterogeneity is combined with fewer cross-group friends, intergroup contact can significantly mitigate xenophobia. Extending contact theory to the mobile gaming context, this study provides evidence from a global player base, highlighting the potential of video games, when designed to foster prosocial interactions, to promote positive intergroup relationships at both international and intercultural levels for billions of players engaging in the virtual world.

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Publication Details

Journal
Journal of Computer-Mediated Communication
Published
2025-11-26
DOI
https://doi.org/10.1093/jcmc/zmag001
Primary Topic
Social and Intergroup Psychology
Type
article
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article

Intergroup contact, contact heterogeneity, and cross-group friendship: evidence from a global prosocial mobile game

Alexander J. Bisberg, Mingxuan Liu, Dmitri Williams, Jack Lipei Tang et al.
Journal of Computer-Mediated Communication
Social and Intergroup Psychology
article

Intergroup contact, contact heterogeneity, and cross-group friendship: evidence from a global prosocial mobile game

Alexander J. Bisberg, Mingxuan Liu, Dmitri Williams, Jack Lipei Tang, Steffie Sofia Yeonjoo Kim
article en

Abstract

Abstract Video games serve as virtual spaces where members from different social groups encounter each other and interact. This study (N = 3,612) tests intergroup contact theory in the context of a global prosocial mobile game, leveraging unobtrusive in-game behavioral data alongside survey measures. Findings indicate that a higher proportion of interaction with foreign players is related to lower levels of future contact intentions. However, interacting with a diverse pool of foreign players significantly predicts an increased willingness for future contact with foreigners. Additionally, cross-group friendship is linked to lower levels of xenophobia. A three-way interaction shows that when high-contact heterogeneity is combined with fewer cross-group friends, intergroup contact can significantly mitigate xenophobia. Extending contact theory to the mobile gaming context, this study provides evidence from a global player base, highlighting the potential of video games, when designed to foster prosocial interactions, to promote positive intergroup relationships at both international and intercultural levels for billions of players engaging in the virtual world.

Journal of Computer-Mediated CommunicationVol. 31(1)
University of Southern California (US), California Polytechnic State University (US), University of Alabama (US), University of Macau (MO)
Reduced inequalities
Openalex Percentile: Top 16%
Social and Intergroup Psychology
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Intergroup contact, contact heterogeneity, and cross-group friendship: evidence from a global prosocial mobile game — Alexander J. Bisberg, Mingxuan Liu, et al. · Journal of Computer-Mediated Communication (2025) | TGRS Research Map | TGRS