Dynamics of Generative Cinematography: Virtual Cameras in Game Engine–Based 3D Real-Time Environments
Abstract This paper investigates the potential of real-time 3D environments, focusing on versatile toolkits for camera-based scene mediation in Unity 3D and virtual cinematography. Practice-led research posits that game engines serve as flexible cross-platform systems for designing diverse cinematic content from a single virtual 3D environment. Programmable virtual cameras offer hypermediated imagery, surpassing physical camera limitations. The study examines three interconnected artworks exploring a volcanic environment in Unity 3D, demonstrating the transformative potential of procedural and real-time cinematographic techniques. The project transcends media-specific boundaries, highlighting the evolving nature of digital culture and film in real-time 3D. It showcases the meta-medium’s potential as a platform for digital storytelling.
Authors
- Lukasz Mirocha
Institutions
- Luossavaara-Kiirunavaara Aktiebolag (Sweden) (SE)
Publication Details
- Journal
- Leonardo
- Published
- 2025-12-08
- DOI
- https://doi.org/10.1162/leon.a.2631
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00