Dynamics of Generative Cinematography: Virtual Cameras in Game Engine–Based 3D Real-Time Environments

Abstract This paper investigates the potential of real-time 3D environments, focusing on versatile toolkits for camera-based scene mediation in Unity 3D and virtual cinematography. Practice-led research posits that game engines serve as flexible cross-platform systems for designing diverse cinematic content from a single virtual 3D environment. Programmable virtual cameras offer hypermediated imagery, surpassing physical camera limitations. The study examines three interconnected artworks exploring a volcanic environment in Unity 3D, demonstrating the transformative potential of procedural and real-time cinematographic techniques. The project transcends media-specific boundaries, highlighting the evolving nature of digital culture and film in real-time 3D. It showcases the meta-medium’s potential as a platform for digital storytelling.

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Publication Details

Journal
Leonardo
Published
2025-12-08
DOI
https://doi.org/10.1162/leon.a.2631
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
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article

Dynamics of Generative Cinematography: Virtual Cameras in Game Engine–Based 3D Real-Time Environments

Lukasz Mirocha
Leonardo
Digital Games and Media
article

Dynamics of Generative Cinematography: Virtual Cameras in Game Engine–Based 3D Real-Time Environments

Lukasz Mirocha
article en

Abstract

Abstract This paper investigates the potential of real-time 3D environments, focusing on versatile toolkits for camera-based scene mediation in Unity 3D and virtual cinematography. Practice-led research posits that game engines serve as flexible cross-platform systems for designing diverse cinematic content from a single virtual 3D environment. Programmable virtual cameras offer hypermediated imagery, surpassing physical camera limitations. The study examines three interconnected artworks exploring a volcanic environment in Unity 3D, demonstrating the transformative potential of procedural and real-time cinematographic techniques. The project transcends media-specific boundaries, highlighting the evolving nature of digital culture and film in real-time 3D. It showcases the meta-medium’s potential as a platform for digital storytelling.

Leonardo
Luossavaara-Kiirunavaara Aktiebolag (Sweden) (SE)
Openalex Percentile: Top 16%
Digital Games and Media
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