GPU-friendly surface model for Monte-Carlo detector simulations

The demands for Monte-Carlo simulation are drastically increasing with the Large Hadron Collider’s high-luminosity upgrade, and are expected to exceed the currently available compute resources. At the same time, modern high-performance computing has adopted powerful hardware accelerators, particularly GPUs. The AdePT and Celeritas projects aim to address the demanding computational needs by leveraging these heterogeneous computing architectures. While both have successfully ported realistic detector simulations to GPUs using the VecGeom library, the complexity of geometry modeling emerged as a bottleneck. Thread divergence and high register usage were degrading the GPU performance. Therefore, a new, GPU-friendly surface-based model has been introduced in the VecGeom library that decomposes the divergent code of the 3D primitive solids into simpler and more balanced surface algorithms. In this work, we present the latest developments, focusing on the additions required to efficiently model complex setups like the CMS Phase-2 geometry. This includes memory reduction techniques, and adding accelerating structures for faster traversal.

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Publication Details

Journal
Springer Link (Chiba Institute of Technology)
Published
2025-10-07
DOI
https://doi.org/10.1051/epjconf/202533701207/pdf
Primary Topic
Particle physics theoretical and experimental studies
Type
article
Field-Weighted Citation Impact
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article

GPU-friendly surface model for Monte-Carlo detector simulations

Severin Diederichs, Juan González Caminero, Guilherme Lima, Andrei Gheata
Springer Link (Chiba Institute of Technology)
Particle physics theoretical and experimental studies
article

GPU-friendly surface model for Monte-Carlo detector simulations

Severin Diederichs, Juan González Caminero, Guilherme Lima, Andrei Gheata
article en

Abstract

The demands for Monte-Carlo simulation are drastically increasing with the Large Hadron Collider’s high-luminosity upgrade, and are expected to exceed the currently available compute resources. At the same time, modern high-performance computing has adopted powerful hardware accelerators, particularly GPUs. The AdePT and Celeritas projects aim to address the demanding computational needs by leveraging these heterogeneous computing architectures. While both have successfully ported realistic detector simulations to GPUs using the VecGeom library, the complexity of geometry modeling emerged as a bottleneck. Thread divergence and high register usage were degrading the GPU performance. Therefore, a new, GPU-friendly surface-based model has been introduced in the VecGeom library that decomposes the divergent code of the 3D primitive solids into simpler and more balanced surface algorithms. In this work, we present the latest developments, focusing on the additions required to efficiently model complex setups like the CMS Phase-2 geometry. This includes memory reduction techniques, and adding accelerating structures for faster traversal.

Springer Link (Chiba Institute of Technology)
Industry, innovation and infrastructure
Openalex Percentile: Top 19%
Particle physics theoretical and experimental studies
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