Continuous Digital Transformation:A Confluence Between a Malleable Organization and Constantly Emerging Digitization

This paper describes a 15-year longitudinal study of a serious-game product development company that emerged through many digital transformations: From building classical board games for training, to providing a game-playing platform, to using GenAI to build games within the platform. The analysis reveals a confluence of change involving continuous environmental turbulence, IT system innovation, and agile organizational capabilities. In our case, survival involves a malleable organizational design: one that is easily influenced and readily changed. From this case, we find a continuous organizational improvement process that is a practice of struggling with tightly coupled encounters between organizational redesign in the face of environmental turbulence and IT innovations. This finding suggests that digital transformation is continuous rather than unique: a state of being rather than a transition between phases

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Publication Details

Journal
RUCforsk (Roskilde University)
Published
2025-12-01
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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Continuous Digital Transformation:A Confluence Between a Malleable Organization and Constantly Emerging Digitization

Magnus Rotvit Perlt Hansen, Richard Baskerville, Jan Pries-Heje
RUCforsk (Roskilde University)
Educational Games and Gamification
article

Continuous Digital Transformation:A Confluence Between a Malleable Organization and Constantly Emerging Digitization

Magnus Rotvit Perlt Hansen, Richard Baskerville, Jan Pries-Heje
article en

Abstract

This paper describes a 15-year longitudinal study of a serious-game product development company that emerged through many digital transformations: From building classical board games for training, to providing a game-playing platform, to using GenAI to build games within the platform. The analysis reveals a confluence of change involving continuous environmental turbulence, IT system innovation, and agile organizational capabilities. In our case, survival involves a malleable organizational design: one that is easily influenced and readily changed. From this case, we find a continuous organizational improvement process that is a practice of struggling with tightly coupled encounters between organizational redesign in the face of environmental turbulence and IT innovations. This finding suggests that digital transformation is continuous rather than unique: a state of being rather than a transition between phases

RUCforsk (Roskilde University)
Industry, innovation and infrastructure
Openalex Percentile: Top 19%
Educational Games and Gamification
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