Plan estratégico basado en sistemas inteligentes para el juego de dominó por parte de un robot humanoide

The application of intelligent systems in humanoid robots provides research and development alternatives, as is the case with human-robot interaction. This paper focuses on the design and implementation of an intelligent system in the NAO robot to plan and execute moves in the board game known as dominoes. This system uses the NAO robot’s vision to determine the distribution of tiles on the board, as well as those available in hand. The appropriate moves are planned using a computational intelligence technique, and a kinematics model executes them. The results show that the vision system has an average error of 5.62%, in addition to 3.37% for the decision-making system and 7.87% for the kinematics of the robot. This leads to the NAO robot being capable of making successful plays through the proposed system, with an average effectiveness of 83.15%.

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Publication Details

Journal
Magazine Portal Bibliotech Digital (Universidad Nacional de Colombia)
Published
2024-12-01
Primary Topic
Knowledge Societies in the 21st Century
Type
article
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article

Plan estratégico basado en sistemas inteligentes para el juego de dominó por parte de un robot humanoide

Alex Saldaña Medina, Daniela Charris, Christian G. Quintero M., Mauricio Pardo
Magazine Portal Bibliotech Digital (Universidad Nacional de Colombia)
Knowledge Societies in the 21st Century
article

Plan estratégico basado en sistemas inteligentes para el juego de dominó por parte de un robot humanoide

Alex Saldaña Medina, Daniela Charris, Christian G. Quintero M., Mauricio Pardo
article en

Abstract

The application of intelligent systems in humanoid robots provides research and development alternatives, as is the case with human-robot interaction. This paper focuses on the design and implementation of an intelligent system in the NAO robot to plan and execute moves in the board game known as dominoes. This system uses the NAO robot’s vision to determine the distribution of tiles on the board, as well as those available in hand. The appropriate moves are planned using a computational intelligence technique, and a kinematics model executes them. The results show that the vision system has an average error of 5.62%, in addition to 3.37% for the decision-making system and 7.87% for the kinematics of the robot. This leads to the NAO robot being capable of making successful plays through the proposed system, with an average effectiveness of 83.15%.

Magazine Portal Bibliotech Digital (Universidad Nacional de Colombia)
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Knowledge Societies in the 21st Century
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