Multi-user Play-by-Online Architecture Concept

This paper proposes a user-interface-driven architecture for multi-user Play-by-Online (PBM) systems in which narrative generation and probabilistic resolution are strictly separated. All rule-based judgment and randomization are executed exclusively on the user side, while AI services provide only narrative generation, translation, and suggestion. This architecture preserves authentic tabletop role-playing dynamics while enabling scalable AI-assisted PBM environments. This document is a conceptual design paper intended to share UI composition, data flow, and architectural design philosophy, rather than an implementation case study. The content is based on the author's original design concepts. AI tools were used solely as auxiliary editing and writing assistance. This record is an English-language edition of the following Japanese version:DOI: 10.5281/zenodo.18405037

Authors

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-02-01
DOI
https://doi.org/10.5281/zenodo.18450930
Primary Topic
Artificial Intelligence in Games
Type
article
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Multi-user Play-by-Online Architecture Concept

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Zenodo (CERN European Organization for Nuclear Research)
Artificial Intelligence in Games
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Multi-user Play-by-Online Architecture Concept

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Abstract

This paper proposes a user-interface-driven architecture for multi-user Play-by-Online (PBM) systems in which narrative generation and probabilistic resolution are strictly separated. All rule-based judgment and randomization are executed exclusively on the user side, while AI services provide only narrative generation, translation, and suggestion. This architecture preserves authentic tabletop role-playing dynamics while enabling scalable AI-assisted PBM environments. This document is a conceptual design paper intended to share UI composition, data flow, and architectural design philosophy, rather than an implementation case study. The content is based on the author's original design concepts. AI tools were used solely as auxiliary editing and writing assistance. This record is an English-language edition of the following Japanese version:DOI: 10.5281/zenodo.18405037

Zenodo (CERN European Organization for Nuclear Research)
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Artificial Intelligence in Games
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