Physical Interaction and Viewpoint Optimization in Active Video Games: A User Experience and f-Divergence-Based Approach

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Repositori UJI (Universitat Jaume I)
Published
2025-10-31
Primary Topic
Artificial Intelligence in Games
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article
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article

Physical Interaction and Viewpoint Optimization in Active Video Games: A User Experience and f-Divergence-Based Approach

Micaela Martin
Repositori UJI (Universitat Jaume I)
Artificial Intelligence in Games
article

Physical Interaction and Viewpoint Optimization in Active Video Games: A User Experience and f-Divergence-Based Approach

Micaela Martin
article en

Abstract

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Repositori UJI (Universitat Jaume I)
Openalex Percentile: Top 15%
Artificial Intelligence in Games
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Physical Interaction and Viewpoint Optimization in Active Video Games: A User Experience and f-Divergence-Based Approach — Micaela Martin · Repositori UJI (Universitat Jaume I) (2025) | TGRS Research Map | TGRS