From Talos to ChatGPT: teaching AI through transmedia storytelling

This personal reflection describes the integration of generative AI (GenAI) in courses in interactive media through a pedagogical lens heavily focused on combining experiential learning, critical analysis, and creative exploration. Drawing from my experience working in the video games industry, I detail a four-pronged approach I’ve developed to promote AI literacy in my classes. This model includes the introduction of foundational concepts related to AI, the exploration of real-world case studies, hands-on projects, and the ethics and critical issues related to the proliferation and use of GenAI. A case study on a final group project focused on creating a transmedia story world is described, whereby students collaborated and used GenAI tools to create these multi-platform concepts. These activities demonstrated how human creativity, and computational creation can lead to new aesthetic, genre, and narrative possibilities. Reflecting on broader cultural and historical contexts, from Greek mythology to contemporary media like Black Mirror and Detroit: Become Human, this essay positions AI literacy as a necessary component of media education today. Educators must keep pace with technological change and work with students to critically and creatively navigate the evolving landscape of GenAI and the rise of agentic and artificial co-intelligence.

Publication Details

Journal
OpenBU (Boston University)
Published
2025-08-13
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
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article

From Talos to ChatGPT: teaching AI through transmedia storytelling

OpenBU (Boston University)
Artificial Intelligence in Games
article

From Talos to ChatGPT: teaching AI through transmedia storytelling

article en

Abstract

This personal reflection describes the integration of generative AI (GenAI) in courses in interactive media through a pedagogical lens heavily focused on combining experiential learning, critical analysis, and creative exploration. Drawing from my experience working in the video games industry, I detail a four-pronged approach I’ve developed to promote AI literacy in my classes. This model includes the introduction of foundational concepts related to AI, the exploration of real-world case studies, hands-on projects, and the ethics and critical issues related to the proliferation and use of GenAI. A case study on a final group project focused on creating a transmedia story world is described, whereby students collaborated and used GenAI tools to create these multi-platform concepts. These activities demonstrated how human creativity, and computational creation can lead to new aesthetic, genre, and narrative possibilities. Reflecting on broader cultural and historical contexts, from Greek mythology to contemporary media like Black Mirror and Detroit: Become Human, this essay positions AI literacy as a necessary component of media education today. Educators must keep pace with technological change and work with students to critically and creatively navigate the evolving landscape of GenAI and the rise of agentic and artificial co-intelligence.

OpenBU (Boston University)
Quality Education
Openalex Percentile: Top 15%
Artificial Intelligence in Games
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From Talos to ChatGPT: teaching AI through transmedia storytelling · OpenBU (Boston University) (2025) | TGRS Research Map | TGRS