Co-designing Playful Learning with AI for Multiliteracy Education

Playful learning approaches provide numerous opportunities for motivating students and giving them possibilities to use their creativity and imagination in learning. AI can be seen as an important tool and companion for playing with ideas, fostering inspiration in designing playful pedagogies, and promoting students' AI literacy in higher education (HE). In this study, 82 HE students participated in the course “Didactics of Finnish language and literature” (6ECT). They were asked to use AI in their pedagogical design process to explore the potential of AI in designing teaching for multiliteracy learning. The research data consists of the students’ pedagogical plans and reflective diaries that were collected at the end of the course. Data was thematically analyzed. The findings indicate that AI supports creative co-design processes of the students when planning broader pedagogical plans of playful learning for multiliteracy learning. Most of the suggestions and ideas provided by AI, however, required critical evaluation by the students. In this process, students' knowledge of the curriculum, subject-specific pedagogical expertise, and understanding of the context of primary school played a central role. The results show that the playful learning approach can support HE students’ learning and innovative design of teaching in playful multiliteracy education.

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Publication Details

Journal
LaCRIS (University of Lapland)
Published
2025-06-18
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Co-designing Playful Learning with AI for Multiliteracy Education

Outi; id_orcid 0000-0002-1983-9063 Kallionpää, Marjaana; id_orcid 0000-0001-8492-2368 Kangas
LaCRIS (University of Lapland)
Educational Games and Gamification
article

Co-designing Playful Learning with AI for Multiliteracy Education

Outi; id_orcid 0000-0002-1983-9063 Kallionpää, Marjaana; id_orcid 0000-0001-8492-2368 Kangas
article en

Abstract

Playful learning approaches provide numerous opportunities for motivating students and giving them possibilities to use their creativity and imagination in learning. AI can be seen as an important tool and companion for playing with ideas, fostering inspiration in designing playful pedagogies, and promoting students' AI literacy in higher education (HE). In this study, 82 HE students participated in the course “Didactics of Finnish language and literature” (6ECT). They were asked to use AI in their pedagogical design process to explore the potential of AI in designing teaching for multiliteracy learning. The research data consists of the students’ pedagogical plans and reflective diaries that were collected at the end of the course. Data was thematically analyzed. The findings indicate that AI supports creative co-design processes of the students when planning broader pedagogical plans of playful learning for multiliteracy learning. Most of the suggestions and ideas provided by AI, however, required critical evaluation by the students. In this process, students' knowledge of the curriculum, subject-specific pedagogical expertise, and understanding of the context of primary school played a central role. The results show that the playful learning approach can support HE students’ learning and innovative design of teaching in playful multiliteracy education.

LaCRIS (University of Lapland)
European Commission, European Education and Culture Executive Agency, Education, Audiovisual and Culture Executive Agency
Quality Education
Openalex Percentile: Top 19%
Educational Games and Gamification
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