Exploring Player Archetypes in a Minecraft-Based Learning Environment

Games are recognized as valuable tools for learning and interest development. However, the association between behavioral player archetypes and these important outcomes is still underexplored. This study explores the relationship between learning, interest development, and player archetypes (Roamers, Explorers, and Scientists) identified within the WHIMC project, a game-based learning environment where students engage with scientifically accurate hypothetical astronomy scenarios in Minecraft. Grounded in human-computer interaction and player typologies frameworks, we analyze data from 57 participants across four summer camps using Ordered Network Analysis (ONA) and k-means clustering to identify player archetypes emerging from student actions. We then examine how these archetypes relate to learning outcomes and motivational factors. Statistical tests reveal significant differences in in-game actions across archetypes and correlations between player behaviors and learning outcomes. These findings contribute to the design of serious educational games by increasing understanding of how to optimize experiences and enhance science engagement for learners with differing playing styles.

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Publication Details

Journal
International Journal of Serious Games
Published
2026-01-30
DOI
https://doi.org/10.17083/yj7g5p07
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
57.96

Funders

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article

Exploring Player Archetypes in a Minecraft-Based Learning Environment

Xiner Liu, Amanda Barany, Yiqiu Zhou, Jaclyn Ocumpaugh et al.
1 citations
International Journal of Serious Games
Educational Games and Gamification
57.96
article

Exploring Player Archetypes in a Minecraft-Based Learning Environment

Xiner Liu, Amanda Barany, Yiqiu Zhou, Jaclyn Ocumpaugh, Jeffrey Ginger, Zhanlan Wei, Andres Felipe Zambrano, Luc Paquette, Ryan S. Baker
article en
1 citations

Abstract

Games are recognized as valuable tools for learning and interest development. However, the association between behavioral player archetypes and these important outcomes is still underexplored. This study explores the relationship between learning, interest development, and player archetypes (Roamers, Explorers, and Scientists) identified within the WHIMC project, a game-based learning environment where students engage with scientifically accurate hypothetical astronomy scenarios in Minecraft. Grounded in human-computer interaction and player typologies frameworks, we analyze data from 57 participants across four summer camps using Ordered Network Analysis (ONA) and k-means clustering to identify player archetypes emerging from student actions. We then examine how these archetypes relate to learning outcomes and motivational factors. Statistical tests reveal significant differences in in-game actions across archetypes and correlations between player behaviors and learning outcomes. These findings contribute to the design of serious educational games by increasing understanding of how to optimize experiences and enhance science engagement for learners with differing playing styles.

International Journal of Serious Games
University of Illinois Urbana-Champaign (US), California University of Pennsylvania (US), University of Houston (US), The University of Adelaide (AU)
National Science Foundation
Quality Education
Openalex Percentile: Top 1%
Educational Games and Gamification
57.96
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