eHealth Interventions for Children and Adolescents with Cancer: Scoping Review

Children and adolescents with cancer face complex medical and psychological challenges that are increasingly addressed through digital and game-based eHealth interventions. This scoping review systematically mapped 46 unique tools developed between 2010 and 2023, aiming to identify their features, reported outcomes, limitations, and research gaps. A systematic search of five databases (Google Scholar, PubMed, Science Direct, Web of Science, Scopus) covering 2000–2025 was conducted following PRISMA-ScR guidelines. Interventions primarily targeted symptom monitoring (54.3%), psychological support (30.4%), health education (10.9%), and social interaction (4.3%), mostly via mobile/tablet platforms (59.1%). Positive outcomes included improved illness knowledge, reduced anxiety and pain, and enhanced treatment adherence. However, 84% of tools lacked explicit theoretical grounding, engagement often declined over time, advanced hardware was frequently required, and personalization was limited. This review provides the most comprehensive and up-to-date mapping of pediatric oncology eHealth tools to date, with a focus on design narratives and gamification strategies—dimensions underexplored in prior reviews. Findings highlight the need for user-centered, culturally adapted, and theory-informed designs, interdisciplinary collaboration, and rigorous longitudinal evaluation to ensure effective, sustainable digital health solutions for children and adolescents with cancer.

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Publication Details

Journal
International Journal of Serious Games
Published
2026-01-30
DOI
https://doi.org/10.17083/x3hat997
Primary Topic
Childhood Cancer Survivors' Quality of Life
Type
article
Field-Weighted Citation Impact
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article

eHealth Interventions for Children and Adolescents with Cancer: Scoping Review

Fariba Zarani, Mohammad ali Mazaheri Tehrani, Maryam Homayounpour
International Journal of Serious Games
Childhood Cancer Survivors' Quality of Life
article

eHealth Interventions for Children and Adolescents with Cancer: Scoping Review

Fariba Zarani, Mohammad ali Mazaheri Tehrani, Maryam Homayounpour
article en

Abstract

Children and adolescents with cancer face complex medical and psychological challenges that are increasingly addressed through digital and game-based eHealth interventions. This scoping review systematically mapped 46 unique tools developed between 2010 and 2023, aiming to identify their features, reported outcomes, limitations, and research gaps. A systematic search of five databases (Google Scholar, PubMed, Science Direct, Web of Science, Scopus) covering 2000–2025 was conducted following PRISMA-ScR guidelines. Interventions primarily targeted symptom monitoring (54.3%), psychological support (30.4%), health education (10.9%), and social interaction (4.3%), mostly via mobile/tablet platforms (59.1%). Positive outcomes included improved illness knowledge, reduced anxiety and pain, and enhanced treatment adherence. However, 84% of tools lacked explicit theoretical grounding, engagement often declined over time, advanced hardware was frequently required, and personalization was limited. This review provides the most comprehensive and up-to-date mapping of pediatric oncology eHealth tools to date, with a focus on design narratives and gamification strategies—dimensions underexplored in prior reviews. Findings highlight the need for user-centered, culturally adapted, and theory-informed designs, interdisciplinary collaboration, and rigorous longitudinal evaluation to ensure effective, sustainable digital health solutions for children and adolescents with cancer.

International Journal of Serious Games
Shahid Beheshti University (IR)
Openalex Percentile: Top 72%
Childhood Cancer Survivors' Quality of Life
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